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Developer's Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1520 | 3.620 | 3.620 |
| Artwork | #1988 | 3.705 | 3.705 |
| Audio | #2050 | 3.302 | 3.302 |
| Narrative | #3243 | 2.721 | 2.721 |
| Creativity | #3722 | 3.434 | 3.434 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are racing agains the clock to complete a game jam, collecting cards to make your game powerful enough to defeat the game review! At the end of each turn, you lose an hour point to represent the passing of time
(Optional) Please credit all assets you've used
see description for credits
(Optional) What would you like to be called if GMTK features your game?
ghostrenderer, alooreshoo, swu, elliott
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Comments
Haha hey, someone else made an office game! This was such a fun deck builder; thoroughly enjoyed this, really nice job on it!
Cute art and more depth in the gameplay than I thought before.
I didn't spend a lot of time in it (got after the boss), but I had trouble understanding the "damage at the end of the turn" card and I think it lacked a bit of combos (I was able to do the "double your next attack" combo but for the others turns it was alternating attacks with heal.
Anyway, congrats!
Thanks for playing and glad you liked the art! We definitely should've spent more time balancing but we were a bit constrained on time haha
I would have liked to know what the opponent was going to do and how much the current end of turn damage is, but other than that it was a good time.
Cool game ! fun to play !
Have to respect a good deckbuilder. Awesome game!
love the art. overall great game. you should add some more visual effects.
Hah, I love the theming...the tech company aesthetic made me laugh. Great game!
Hey. Cool game. I spent more time on this game than any so far.
A few thoughts:
Thanks for the cool experience.
Thanks for playing! Glad you spent so much time with it. This is super great feedback. We were unable to get a lot of our planned UI in because of time constraints. The deck cycling being hidden is a good point!
Hey thanks for playing and thanks for the feedback! Glad you liked the card designs ^^ If we had more time to flesh the game out we definitely would've added more of these user experience features for sure like being able to see descriptions of buffs and debuffs but we were a bit constrained. Being able to ramp-up end of turn damage is a great idea, thanks for the suggestion! If we'd had more time, we definitely would've spent more time balancing the game.
This is one of my favorite games of the jam so far! Figuring out the best tactics and planning around the next cards I would get was very enjoyable, the time mechanic was great, and the way I and the enemy would take damage at the end of the turn created some very unique gameplay. Ended the game wishing it was a little bit longer, great job!
Game was very cool but though it was kind of hard to figure out what the enemy is doing each turn needs toturial
Very interesting concept, i like it
I really enjoyed this one. Nice gameplay, great theme and art, really fun to play. Just sad that it was not longer then it was. Great work!
Like the idea! I would've loved to see a more polished implementation of the countdown theme. Also, I feel like there could've been more synergy between cards. Good potential overall, congrats!
Cool game, overall very polished.
love the card art
Great game!! It reminds me of Slay the spire and the cards art looks cute
Cool card game, i spent way more time than I intended. Also, nice humor! :D
I liked it, but there are a few problems. Some cards are too good, some cards are underpowered, and I think some small reminders of things (like how much damage you or the enemy are taking at the end of each turn) could help. Also I sort of wish the end of turn damage had more of an impact.
Thanks for playing and appreciate the feedback! If we'd had more time we definitely would've play-tested more and adjusted the game for balance
I love the meta-commentary. The game itself feels a bit generic and not too tied to the theme, but the different cards still made it make sense. It would’ve been great to see the time mechanic integrated a bit more: make it cost time to do certain actions.
The card art was absolutely fantastic!
Thanks for playing, and thanks for the feedback! We were actually originally going to allow the player to expend hour points for extra energy to play cards but unfortunately we ran out of time to implement it, glad you liked the art hehe ^^
Nice game, I've played too much of it! The only negative point is that I don't find the theme approach amazing but other than that, Well made guys.