Thank you!
You shouldn't ever have to rewind too far from my testing, but I might have overlooked something, sorry about that.
That's pretty much the reaction I intended for everything disappearing at the start lol.
I didn't want to overwhelm the screen with all the countdowns to start with, and this was more fun anyway.
I always try to make game mechanics be taught through interactions if possible, which does normally lead to a bit of rule-discovery gameplay and just feels more elegant than a wall of text explaining everything imo. Although sometimes I may lean a bit too far into the "not explaining anything" side :)