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Corporate does NOT reimburse for soup, I laughed out loud. The whole tutorial has that voice, and the manager telling you not to touch anything and then immediately asking you to touch something is a great bit. Pulling seconds off one cone to save another is a genuinely good idea too, and the hand drawn black and white 3D look is one of the most distinctive things I've seen in this jam. My honest problem is the camera. It sits so far back that Mark and the little orb floating over his head are a few pixels across, and I couldn't get hold of that orb no matter how I went at it, so I never made it past that step of the tutorial. Which is a shame, because everything around it already works. Pulling the camera in a bit, or just scaling the orbs up, would sort it without touching the design at all.