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[Composer] [Sound Design] Dark electronic & cinematic audio — open for jams & indie projects

A topic by Iperneural created 72 days ago Views: 101 Replies: 2
Viewing posts 1 to 2

Hi everyone,

I'm Iperneural, a composer and sound designer working in dark, atmospheric and industrial territory — evolving textures, tense ambiences and cinematic moods. If your game leans horror, sci-fi, thriller or anything that needs atmosphere with an edge, that's my home ground.

Background: 27 years as a guitarist (metal / cinematic), now deep into synthesis and sound design. I build sound from played and processed  sources, no AI. Influences in the vein of Nine Inch Nails, Mick Gordon, Opeth.

I'm looking to collaborate on game jams and indie projects — to build my game-audio portfolio and work with devs who care about sound as part of the experience.

🎧 Hear my work: https://iperneural.bandcamp.com

Feel free to reply here or reach out. Happy to talk about your project's mood and what the audio could do for it.

Hey, cool portfolio, the dark atmospheric direction comes through clearly on the Bandcamp stuff. I'm doing research on indie game audio workflows, specifically what happens when a finished recording turns out to have a problem in it, like a bad take that slipped through or a script change after a session already wrapped. Not selling anything, just trying to understand how people actually handle this. Would you be up for a 20 minute chat this week?

Hi sqiao01, thanks for the kind words!

Honestly, I'm probably not the right person for this one, I work solo with my own material (guitar, synths, sound design), so no voice actors, no external scripts, no wrapped sessions. If a take turns out bad, I just re-record it myself on the spot.

So no real revision workflow to speak of on my end — but good luck with the research, sounds like an interesting problem space. If you ever need input on the composer/sound design side of game audio, happy to chat.