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SlamStep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1870 | 3.824 | 3.824 |
| Enjoyment | #3403 | 3.176 | 3.176 |
| Artwork | #4565 | 3.059 | 3.059 |
| Narrative | #7051 | 2.000 | 2.000 |
| Audio | #9366 | 1.529 | 1.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to step on the Count Down platforms that disappears to go up
(Optional) Please credit all assets you've used
Google Fonts - Bitcount Double
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Comments
This game is really hard, it's like an Impossible Game
I really like the core mechanic, it has a lot of potential. It's simple to understand, but it still creates a fun and rewarding challenge. I also thought the tutorial was a really nice touch.
I think the game could really shine with more levels built around this idea. It actually reminded me a bit of Jump King, where every move matters and the level design is what makes the challenge so engaging. I could definitely see this mechanic working really well with creative and demanding level design.
Overall, I think it's a really interesting game with a lot of potential. Great job!
Such a cool mechanic, really creative take on the theme! The tutorial is also a really nice added bonus
Cool double use of the theme with countdown platforms and the lava rising, limiting your slams. Nice job!
Amazing work! Congratulations to everyone involved. Wishing you all the success you deserve
It was a creative interpetation of the theme but the controls of the block were a bit too creazy for me. Was still fun to try it out for a while :D
The really cool part of the game is the tutorial. Many games leave the player standing alone with what they have. Sometimes even a simple tutorial can help and you´ve investet so much time into creating a good tutorial, thanks a lot for that :)
Cool idea to combine the two mechanics of counting-down platforms and slamming!