Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I played for about 30 minutes or so. The level design is pretty straightforward, but there are a few bugs that made it hard to get through sometimes.

I really like the art and music, and the core mechanic is super creative—using a candle to switch between light and dark to solve puzzles, and using enemy behaviors to your advantage. That part is genuinely enjoyable.

That said, there are some issues with the mechanics. For example, when I tried to pass through water walls by adjusting the candle’s brightness, there was a chance my character would get pushed right out of the map. Also, the butterfly enemy doesn’t always chase the light I throw—sometimes it just ignores it. And its hitbox feels off: I’ve clearly touched it and nothing happened, but other times I didn’t even touch it and got a “character died” screen.

On the bright side, the enemy you can use as a stepping box is a great idea, but its detection is a bit wonky too—sometimes it doesn’t dodge the light I throw. Also, after I adjust the candle brightness back and forth a few times, my own candlelight stops working to scare off enemies, which kind of stalls progress.

One bug I found by accident: if I click the left mouse button repeatedly to throw light sources, my character just dies instantly. But honestly, that doesn’t really affect normal play.

Overall, it’s a really engaging side-scroller with a lot of creative personality. Sure, it has some small issues, but they don’t ruin the experience. Shoutout to my high school friend Lin Shihan—I’m sure you guys will come up with even cooler stuff in the future.

(2 edits)

Wow thanks so much for revealing my legal name!send me your music account right now!