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A jam submission

The Witching HourView game page

GMTK 2026's game entry
Submitted by Hard Bytes (@Hard_Bytes), anasoler, Narvadore, JorgeLizon, DavidR02, Arcadiu, Yermides (@lsmataix), xiviwillburn — 45 minutes, 56 seconds before the deadline
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The Witching Hour's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#24293.5833.583
Audio#24403.2083.208
Narrative#25062.9172.917
Enjoyment#25143.3753.375
Creativity#42173.3333.333

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have survive and kill enemies to advance through the witching hour and charge your final spell to purge the evil that haunts the forest. The weapons you pick up are also hot potatoes, they start an explosion countdown and can therefore can only be used for a few seconds unless you want to suffer the consequences.

(Optional) What would you like to be called if GMTK features your game?
Hard Bytes

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Comments

Submitted(+1)

It's a nice variation on top-down twin stick shooter / survivals genre with the twist being that your weapons explodes in short time and needs to be discarded, but acts like a bomb.
Perhaps this idea could be expanded into bigger game with structure akin to roguelikes / survivals genres.
Nice music!

(+1)

M'ha agradat molt, m'encanta l'estètica i sobretot la música! Enhorabona!!

Submitted(+1)

Very fun! Reminds me of my game, very good job!!

(+1)

so fun! 

Submitted(+1)

This was fun, the weapon timer is a fun twist to the theme. Took me a bit to realize that the initial red pointer lazer was in fact not actually a gun or doing damage- I had to acquire a weapon first.

Submitted(+2)

The banner is beautifully eye-catching, it's what made me want to try out the game!
I wish it wasn't such a carpal tunnel sim and that the game would let me hold LMB to shoot
I wish the weapons had different sprites or had more distinct colors, I was picking up whatever because they all looked the same and there was no time to look at the details.
Music very good! Very climatic, I loved the choirs.
Overall I really liked the pixel art style. It was very original and fit the vibe. Congrats to the pixel artist!
The game was short but solid and could be even more fun if polished and expanded.
Good luck and thanks for making it!

Submitted(+1)

Great gameplay loop! I would give more feedback when the staffs are about to explode or maybe even change some to be limited by the number of shots instead of a timer but the base here is really solid! I would love to see this developed further after the jam!

Submitted(+1)

pretty cool concept , the art and music are also really nice. This has a lot of potential for post jam.

Submitted(+1)

very nice art!!

Submitted(+1)

I like the pacing of the gameplay here, it starts out slow and easy but ramps up in intensity so much during the relatively short countdown timer. Weapons being dropped by enemies does a good job forcing you to stay in harm's way, by then end of the game I had a huge pile of weapons that were so surrounded by enemies that it was a challenge trying to duck in and get one.

Artwork was very nice, especially the cover and cutscenes. I do wish there was a bit more of a distinction between the different types of weapon, at a glance they all look very similar. I think some kind of audio or visual feedback for when a weapon is about to break could be helpful, I had multiple weapons blow up in my hands  just because I was looking more at the edges of the screen than the center

Submitted(+1)

Reminded me a lot of Vampire Survivors. The staff blast could use more impact, and some extra weapon variety would make the gameplay richer. The multiple staffs are cool, but they end up playing the same.

Submitted(+1)

Really nice game. I liked the art, and the atmosphere is awesome. Also pretty fun gameplay. Congrats!

Submitted(+1)

The game if really fun to play, and the capsule image is really beautiful!