thank you for the honest feedback and that you took the time to write it! This will be really helpful once we go through each feedback posted here and work on improving the game.
I'm happy you enjoyed it :D
churro-art
Creator of
Recent community posts
Interesting idea. I'm honest because I see potential here and I want to help you guys with my feedback.
Art style was a very good choice! Music was an awful choice for this game however, it didn't suit the vibe at all and was too intense.
I'm not sure why my "clock" broke and I couldn't do any actions at the end. I was stuck and waiting for my death. Did I miss some information? I didn't understand the green triangular indicator on the clock. I thought that clicking on it would make the time speed up or my skill to deal more dmg, but I just started spamming spacebar and it worked better.
I love this kind of games, it reminded me of FFVII with the turn based combat and spamming the skills fast before the enemy does. I liked that you made a little story. I wished this was longer actually :D I got invested a bit
Thanks for making it and I wish you good luck!
Calming, peaceful. Now I no longer have the urge to buy beads and try this, because I just tried it in this game! My PC was kinda getting hot it could be optimized better. Art is cute, I loved the main menu buttons especially! The charts on the left could use some numbers, maybe not each square but every 5 at least? I had to manually count the squares and it was a bit tedious.
A very unique game I haven't seen anything like this in this jam. Congrats!!
From the art assets presented on the website I imagined a completely different game. The Count's model was great. The game was enjoyable and easy to understand. It only took a few tries to understand how to kick well.
It was very rough overall but I see the potential here and it could turn into a great game, the base gameplay is already very catchy. Good job!
This looks great and has a very interesting gameplay, easy to understand. I'm a fan of games that explain the gameplay with visual cues instead of giving me a wall of text. Is there a way to turn off the tutorial? When I lost I wanted to play again and the tutorial started again it was I'll be honest very annoying and killed all the fun.
I would love to try again if there was a way to skip the tutorial and do things on my own.
Great entry!
Omg another medieval game hii!
Art was amazing!!!!!! Music was amazing!!!!!!! Narration was amazing!!!!!
Gameplay was interesting and had potential but was a bit tiring. The stomach minigame I suggest making the hitboxes of the little viruses(?) way bigger. I was clicking like crazy trying to catch them. I don't know if I had bad luck but I got the stomach minigame like 20 times, the lung minigame 20 times, kidney 1, heart 5, liver never. So maybe this comes with other levels? It lacked more variation here. I bought all improvements pretty early and I didn't know what they do. A "sold out" text would be nice because at first I didn't know why I can't buy anymore when I have the coins.
I would definitely play this if the gameplay improved and if you guys decided to continue working on this game in the future.
Great job!
I absolutely love the art here! Amazing job I aspire to be such a great artist like you. Thank you for being an inspiration.
Simple but understandable story.
The card hitbox was confusing. I hit it but got a miss.
I bought a thing from the store and got a game over? I don't understand
The intro and tutorial start again after failing, I suggest adding the option to skip at least or throw the player into the gameplay ASAP.
Good job!
Oh, thank you for that extended feedback!
Thank you for the game recommendation. I haven't heard of it but it looks just like something I would enjoy, so now I have to check it out and play it 😆
I was inspired by the game Pentiment, it has a great story, witty and fun dialogues and mystery to solve, and feels like oldschool point & click games.
The main Jester character's outfit was inspired by a real person that existed in medieval times in the country where I'm from, he was called Stańczyk. However the story in our game is completely made up, not based on real facts or people.
I'm very happy that you enjoyed our game!
Art is gorgeous, the theme is unique. The website looks a bit messy though, I suggest making the BG a static color.
Gameplay was interesting and seriously fun, but I'm sure I cheated some things and jumped not the way you guys intended :D
Color palette is very cool.
The music could be a little bit more creepy, you guys added a "horror" tag but it was very chill.
It was a great experience!
I loved the atmosphere, the notes on the wall that you discover on the way up. You're being fed information little by little and it's not overwhelming.
The head bobbing yeah it's very distracting but you already got this feedback from others. It was definitely a memorable game, and I will follow you to see if you update the game in the future!
Good luck!
Very creative game! Once I understood it it became very addicting. Music was pleasant to listen, fit the game perfectly. The NPC visuals were easy to understand.
I wish the UI was a bit more intuitive, I didn't understand that I could swap the tiles at first, there was no visual feedback, no highlight. Overall good!
Woah such a big team! No wonder the game is so crazy polished and gorgeous!!! I'm amazed by what people can do in just 4 days? Absolutely insane. Music 100%. Character designs 100%. Overall art direction 100%. I loved all of it seriously. You guys did an incredible job.
However I have some less positive feedback too. The only thing that I didn't like was that the button to change floors, hit rats, and repair was LMB. When I tried to kill a rat - I accidentally went up the stairs. When I tried to kill another rat I accidentally started repairing because the rat was standing next to the vent. As soon as I repaired that vent, the same rat broke it again not even 1 second after. Different controls for different actions would make it less frustrating.
When I unlocked F3 I expected a mess to fix but it was fine, soon after a mess appeared on F1, when I went downstairs to F2, a mess appeared on F3, back where I just came from. This was a bit frustrating too.
Other than this gameplay thing, everything was perfect.
Thank you for making this game I'm really happy I played it :D
Sound - no music sadly, SFX was repetitive, I wish there were some good old Star Trek inspired pew pew sounds. That would really add a lot to the vibe!
I could not find the jumpgate, is it my skill issue? I tried 3 times, I went out of bounds 3 times.
Adding a waypoint to the gate would definitely help.
I liked that I could shoot by holding the button, I'm really thankful for that!
It has a very arcade feel. However it lacks a lot of polish, still it's impressive that you did that alone in sauch a short time and had an original idea.
Good luck!
Music & SFX - the music track is very calming, and the harp was a great choice! I loved the addition of birds and nature sounds, the rooster, the sounds of tending the soil, the grandpa however, could have had more varied voicelines tho, he was going "oii" every 3 seconds
Artstyle - very cute, colorful, fits the vibe, I wish there were more grandpa animations instead of just shaking his butt towards the camera haha!
Is there a way to cancel actions? I selected like 30 tiles, but I realized I had to water the crops and it was queued after all those 30 tiles. Refreshing the website didn't restart my game
I wish he had a little bed or a house, he just sleeps on the grey floor :(
Then UI is unfortunately unfinished.
The timer was very confusing. 251k hours? What was the reason for such number?
Overall good job! It was a cute base for an idle game that can be very enjoyable if polished in the future!
Good luck in the jam guys :D


