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(+1)

I liked the concept of balancing work and health under the time limit. The minigames were fun!

It felt a bit strange tho that this gameplay loop was presented in a kinda jrpg format where I have to walk between 2 locations and ignore everything else in the room. Could be simplified

there was actually more planned stuff that didn't make it into the final build! The game was supposed to have a 'wave' system and the player would be able to earn things from each win and upgrade stuff like stats, so the room were built like that