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10 Days Till Doom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4603 | 3.250 | 3.250 |
| Enjoyment | #6682 | 2.500 | 2.500 |
| Artwork | #6717 | 2.562 | 2.562 |
| Narrative | #7841 | 1.875 | 1.875 |
| Audio | #9690 | 1.375 | 1.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each turn reduces a timer. When it reaches 0, a battle begins.
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Comments
Interesting idea...I see a lot of potential.
However, it was hard to figure out things without a tutorial and UI feedback. The battle part was confusing, didn't get what stats affected the battle logic and how to upgrade those stats.
Keep it up...would love to see a polished version of this game.
Fun little game with lots of potential. An SFX would go a long way; its hard to tell sometimes if anything is clicked. Also, the lack of any sort of goal makes it hard to know what to aim for in a level.
This is really cool! I like board games like Catan and games where you have to balance economy vs combat are really fun. I did think the snowball from harvesting was a little too OP, and after the beginning I never really had to move the guy around. Maybe it would be cool if you could only harvest and get combat bonuses using buildings on tiles neighboring to your character? It would create more of a motivation to move around.
Hey this has some potential! I think when it gets to combat, I wasn't sure which one was me so it was hard to tell how I was doing. Also not completely sure on how my stats are being compared to the enemy. This definitely seems like it took direct inspiration from Catan which is awesome, I would just love for you to expand upon the strategy of making sure you can withstand battles a bit more! Great job!
This has some Catan vibes.
I think this game has some potential. I agree with Prismy, a combat feedback would be nice.
Wow! This could be a full game with a bit more time, would play it so much!
Fun idea, everytime I got into the combat part it ending instantly, and without any visual feedback on if I won or lost.
Good luck!