this feels like a really solid first time project. you got fluid movement, sound and music integration, hit animation.
just sometimes it felt I got multiple enemies stuck on top of each other, unable to move, and I managed to kill them all with one shot. My best bet for improvement would maybe a little popup on my character when I loose / gain time, so I can register immediately what gives my which amount.
In the end I got to 5min before I gave up. Great work!
