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Lights out!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5295 | 3.111 | 3.111 |
| Artwork | #6272 | 2.667 | 2.667 |
| Audio | #6838 | 2.278 | 2.278 |
| Enjoyment | #6987 | 2.444 | 2.444 |
| Narrative | #7693 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The light around you is on a countdown and shrinks on every tick.
(Optional) Please credit all assets you've used
See description
(Optional) What would you like to be called if GMTK features your game?
Teva
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Comments
Was easy to get into without needing to even be told the controls. It's fun for a while and there's tension, but it does need something to build on the concept for later variety.
Thank you for the comment! I didn't have time to implement a lot, but I'm hoping to get more into it after the jam is over.
Cool concept! I loved the whole breadcrumb trail vibe to getting out of the dark.
I struggled to get past the early levels so not sure if this was implemented, but would have liked to see how the mechanic evolved.
Overall sweet jam entry!
Thank you for the comment!
You have a nice feel for design, the lighting idea was cool and the game did a very good job of teaching you and the tension was there, it was a lot of fun and a lot more time playing than I expected.
Heck of a first game, keep it up!
Thank you, I definitely will!
Cool idea! The shrinking radius really builds up the tension as you go. I like the breadcrumbing to lead toward the next area. I did get lost and wasn’t able to get past level two. I thought the intro tutorial was quite clever, taught you how to play without any words.
Thank you for the comment! I think level 2 ended up being harder than I thought it would be, that's my bad.
This was a really nice game.
The design is cool, and i loved the take on loosing sight as the spark flickers out.
NO SPOILERS; I enjoyed the different levels and how they evolved.
The game also created space to learn the mechanics before it got to hard so i could spend majority of my time testing paths instead of getting annoyed with the controls and mechanics.
Really cool, ended up playing it more then once just to see if i could have taken different paths then i ended up doing.
Thank you!
Cool design and nice use of the light-droplets to hint to the player where they should/could go. Also cool that you gave a lot of light sometimes to give me a chance to see further.
Unfortunately I never managed to complete the second level. It was a BIG jump in complexity from the first level and I feel like the time you give me with the light is very low for someone that doesn’t know what the perfect path is or how the level is structured.
So, I think it could be a very cool game if a bit more forgiving and allowing to explore.
Play-through with more comments:
Thank you so much for all the feedback and the video! You brought up some things I did not think about so it was very interesting to watch. I will try to work on this after the jam is over, and hopefully make it better.
good take to the theme! i like how it not just 1 route and if i find something i can cut short my route and just go towards it. great job on the lvl design!
Thank you!
neat game :)) i was having a bit of trouble figuring out my objective and it took me a second to understand how the knight enemies worked but its very cool :D i liked how the knights forced me to reduce my light to proceed its a good concept sadly there are only 3 levels but thats ok :D
Thank you! I had some trouble with the knights, I ended up adding the first section of that level in the last hours of the jam. I had a lot of fun making this, so I might keep working on it later :)
Fun. I liked how with more time you also saw more of the level made it tense as less time meant it would be harder to find the next piece. Great job!
Thank you!
hmm while i see why it was made and i generally liked the environment, the protagonist looks very sinister. is there a particular reason for it? whatever the case may be, i enjoyed it more than i thought i would. i just wished it was a bit easier. the numbers showing up is a nice detail to keep track of it. good work!
Thank you for playing! There is a very simple reason for that. This is my first game jam and first time making a game, and I am not a very good artist, so I used some assets I found online (the links are in the description). I just wanted to try to focus on the gameplay for this game jam.
Interestng mechanic! A lot of potentional
Thank you!
Fun idea! The jump in difficulty between the first and second level was steeeeeep, lol
Thank you for the feedback!