Made it through a few rounds, got real lucky with some scrap upgrades early on which really helped. Would’ve appreciated a few more varieties of attack or a background song, but it’s a good assembly of things as is. The grenades were hard to use, but once you get some upgrades and an idea of where the enemies spawn, they’re good picks.
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The Atomic Clockkeeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3253 | 3.529 | 3.529 |
| Enjoyment | #3981 | 3.059 | 3.059 |
| Narrative | #4394 | 2.471 | 2.471 |
| Artwork | #5634 | 2.824 | 2.824 |
| Audio | #6219 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In every round of a run, a timer is counting down to 0
(Optional) Please credit all assets you've used
All models and sprites are made by me.
Most sound effects are under the CC0 licence, but the songs and some sound effects are marked under the description
(Optional) What would you like to be called if GMTK features your game?
Veikka Nevala








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