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A jam submission

The Atomic ClockkeeperView game page

Protect a faulty atomic bomb timer triggering the bomb
Submitted by VeikkaND — 2 hours, 4 minutes before the deadline
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The Atomic Clockkeeper's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#32533.5293.529
Enjoyment#39813.0593.059
Narrative#43942.4712.471
Artwork#56342.8242.824
Audio#62192.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In every round of a run, a timer is counting down to 0

(Optional) Please credit all assets you've used
All models and sprites are made by me.
Most sound effects are under the CC0 licence, but the songs and some sound effects are marked under the description

(Optional) What would you like to be called if GMTK features your game?
Veikka Nevala

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Comments

Submitted

Made it through a few rounds, got real lucky with some scrap upgrades early on which really helped. Would’ve appreciated a few more varieties of attack or a background song, but it’s a good assembly of things as is. The grenades were hard to use, but once you get some upgrades and an idea of where the enemies spawn, they’re good picks.

Submitted

I made it to round 12, but then I just wanted to see the lose condition. I feel like as long as I keep throwing grenades (and due to my increased range, maybe even just as long as I keep attacking), the enemies couldn't do a thing. I enjoyed zooming around the rim of the clock when I had way too many speed upgrades.

I did encounter a slight bug where some grenades wouldn't explode. My guess is that the center of the grenade was too high to trigger the timer because the grenade was standing on its end.

Submitted(+1)

A well made project, definitely something to be proud of for your second project. If you want to improve, I would focus on a few things. There currently is no background music during the gameplay, which is relatively easy compared to how much it adds. Focus more on veriety in game play, because right now there is a lot of effort focused on upgrades that only tweak numbers, instead of giving different experiences with those numbers. A big one is that the game now has a lot of wait time. The last 15 seconds of a round nothing spawns, then there is a delay between ringing sound, then text and then menu. I think that is something to improve. Also it might be worth looking into how to make a web version of your next project. For me it was surprisingly easy. And you don't have to develop for web, Unity can export it as a web game after developing it for desktop first.

Developer

Thanks for the constructive feedback! Will definitely focus more on these in further projects!

Submitted

This cozy BGM is about surviving in a bomb environment. There is a big contrast in serious moments, and I really like it. But I 'm still confused about the bomb. The explosion is too slow. 

Submitted

Love this! was very slow to start, but got really fun quickly. Rounds 2 to 4 were the only ones where there was risk of taking damage though, after that I ascended beyond the reach of the foul gears. My screwdriver wreaked havoc across the cosmos and my dynamite cleared continents. Was fun, good job

Developer

Thanks! I agree, I might have made the game a little too easy  

Submitted

Fun game! Played till round 4. Some more enemy variety could be nice, and also I couldn't seem to use the grenades effectively due to their very long fuse time.

Developer

Thanks, I agree! There are upgrades that lower the fuse time to almost instant explosion!

Submitted

Nice use of the theme. Fun game with nice look feel and sound. Would be cool if more weapon upgrades.

Developer(+1)

Thanks!

Submitted

I love the art style, the low poly really works for this style. I would have liked more responsiveness in fighting enemies, and the rounds could be shorter/more fast paced. Though its definetely extremely polished for a 4 day game jam, nice work!

Developer

Thank you! Could have probably used a fifth day for just balancing things out tbh.

Submitted

I got to round 10 and had to end it myself since I was practically immortal lol, nice game in any case!

Developer

Thanks! I can see how some upgrades, especially if bought early, can have a snowball effect.

Submitted

I love the grenade particle animation super cool, quite hard to hit the cogs when they speed up!

Developer

Thanks, really enjoyed making the particles too!

Submitted(+1)

I too hate when my atomic bomb's timer is faulty.