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intellichicken

30
Posts
2
Followers
A member registered Aug 01, 2025

Creator of

Recent community posts

Haha this was fun. I liked the art style and premise. I would have liked if there were more sfx, say when shooting or when getting hit. A tutorial showing what the aim (getting the salads) of the game was at the start would have been nice. Either way though, nice work!

I am taken aback by how polished this game is, I especially love the SFX - each one feels intentional and responsive. I would love to see this develop more after the game jam, nice work!

I liked the gameplay and game feel. I especially loved how the kunai worked, nice work!

I love the art style, I can defo see the slay the spire inspo. I like the metaness, nice work!

Oh I would love to see this as a proper mobile game, responsive and I liked your art direction. My only feedback is I wish there was more than just bombs and penguins with guns. Nice work!

Lovely art style, I think the time limit could have been shorter for for more fun in game feel but nice work!

Such a creative premise! I had a lot of fun even with a small demo like this, and the game felt responsive. The levels felt polished which I wasn't expecting for such a short time frame, nice work!

So polished for 4 days, amazing work!

What an amazing game. Somehow felt inspired by both dark souls and alan wake, I loved the atmosphere and the art, tho I think I ran into a bug and a pillar disappeared on the second level. I also would have liked if it the path to the end of the level was clearer. Either way, great work!

Nice work!

Bloody brilliant concept and well polished gameplay, I've very impressed for 4 days work. Ive got no quarrels with the game and would love to see where it goes from here, nice work!

CUSTOMER ACQUISITION RATE

Fun game, I enjoyed the satireness. I owuld have liked more variety in the minigames but its awesome for 4 days work. Nice work!

Interesting premise I think I just have a skill issue

Thanks for playing :)

Yeah nah I definitely wouldve loved a fifth day for music and balancing, this game had me working till the last minute ahaha

I love the art style, the low poly really works for this style. I would have liked more responsiveness in fighting enemies, and the rounds could be shorter/more fast paced. Though its definetely extremely polished for a 4 day game jam, nice work!

Very meta game I loved it. I love how you can play your game at the end and you're given a rating. Awesome work, especially for four days!

I love the art it looks very gameboy-esque. I would have played to see all five endings if I could skip tyhrough the starting dialogue faster, but I'm also just impatient.

SFX were awesome and responsive, I liked how meta the game was. The art style reminded me of a retro PS2 style, awesome work!

Instant PTSD from the alarm ringtone! This game was brilliant, felt like the dreams you get when you snooze through your alarm, very creative and hilarious. Awesome work!

I would have enjoyed it more if the jump cooldown was shorter, though that could be a skill issue.

I spent a lot longer playing this game than I'd like to admit. I blink and half my factory was on fire. Brilliant I loved it and am at a loss for how addictive and polished it feels for a 4 day game. 

A few points:

  • It could be clearer how much health my buildings had left.
  • I'd have liked to known which buildigns I already assigned firefighters too because when a lot of thigns were on fire I wasn;'t sure what I'd already assigned.
  • Sometimes the fire fighter ship's pathfindign had some difficulty navigating around each other.
  • It could be clearer how much of an impact and where cooling towers affected.

Still tho, absolutely loved this game, I only have this much to say with how long I played it. Great work!

I love the art and SFX on the game. I think the combo system could be explained more. Reminded of slay the spire. Awesome work!

This was so creative and unique, I especially loved the art and how tight throwing the heart felt. I think I would've appreciated a little bar below the player showing how much time I had left before my next dodge. Either way, awesome work!

I really enjoyed this one, simple and straigth to the point, yet so addictive. The art is just brilliant, though I would've liked just a second or two lonnger to understand the controls before you're thrown in. 

Very neat idea I like it!

I know I'll be back to play it lmao

Brilliant right up until the glitch, definitely something I'd play again

Very creative and impressive for the timeframe. Reminds me a lot of 'Twelve Minutes'

I loved this, a really unique and enjoyable idea. I would've enjoyed an even greater weapon selection, but for the time frame this is brilliant

This is a really good idea, I enjoyed it; the snake's controls feel well developed. However certain levels don't register biting the tail with touching obstacles as level over.