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A jam submission

JetsamView game page

Pilot a rocket-powered dinghy in pursuit of your cryptozoological dreams.
Submitted by Dragon Fractal Games, Anodomani, illdie, Alex Hanlin — 10 hours, 39 minutes before the deadline
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Jetsam's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6044.2054.205
Audio#10833.5453.545
Enjoyment#17093.5683.568
Narrative#21313.0003.000
Creativity#25743.6823.682

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our movement mechanic is built around holding down a button and releasing it before a countdown is finished.

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Comments

Viewing comments 35 to 21 of 35 · Next page · Last page
Submitted

Amazing visuals! Very fun gameplay as well. My only problem with the game is that it wasn't clear when the floating boards hurt you or not, sometimes they do sometimes they don't. That aside, great game, congrats!

Submitted

It's a fun concept... Somewhat hard but I love it.

Submitted

Omg, short and sweet but the artwork is outstanding, love the 3d boat, really easy to follow tutorial and really fun mechanics, had such an overwhelming rhythm 5/5

Submitted

Pretty fun tho I dont know if putting the boost meter away from the ship was on purpose it certainly added another layer of difficulty

Submitted

Super cute game! The hold-and-release movement is really fun to play around with. Dodging obstacles at high speed was a bit hard for me, but the overall vibe is great. Good luck with the jam!

Submitted

This game is visually stunning and so juicy! Really good idea and execution. My only problem was the hitboxes sometimes being off or i was getting hit when there was nothing in the way...

Submitted

The graphics are really nice. You need great timing to speed up the boat, and the fish you're trying to catch is really hard to catch and it escapes at the last second. 

Submitted

I was immediately impressed when the music kicked in and I could see everything in motion. These are visual and audio styles that I like, and you executed them very well!

The boost mechanic is also pretty interesting, and it felt satisfying being able to keep up with consecutive boosts. There were some moments where I thought I could sail over something but couldn't, though I'm not sure if that's a clarity-related concern or if it's just me.

Really enjoyed the presentation, and the gameplay was also fun. Good job!

Submitted

Pretty coold game! A bit hard for me but the artwork and vibe was pretty good and chill! Great job!

Submitted

really nice artwork, kinda reminds me of tin tin

short and engaging 

the count down is not very prominent on the screen, maybe some ui on the boat would help keep track of your boost and let you focus on dodging rocks

Submitted

Great artwork and music! The game is a little tough to play in full screen because of how far the UI gets from the center of the screen, I think having the boost UI above the boat so you can focus on obstacles would have been a little easier to keep track of.

Submitted

Fun game! I wish the boost charge meter was a little more prominent and centered, it was pretty hard to keep track of that while also dodging debris. Maybe also adding some more distinct sound effects for each charge level could help, it was just sometimes difficult to keep track of timing the boost in my head while dodging the fast rocks. But that was a relatively minor issue, you did a great job, I loved the art!

Submitted

👍

Submitted

cute little game, loved the art, would love the ui to be more prominant on the screen and more control during high speed, something about the angles and the speed the objects come makes it really rough to navigate

Submitted

I liked the boat animation, nice game!

Viewing comments 35 to 21 of 35 · Next page · Last page