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A jam submission

Hit LessView game page

After every shot, your weapon gets weaker. How long can you last?
Submitted by TheMagisTral — 1 day, 10 hours before the deadline

Play game

Hit Less's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15643.6093.609
Creativity#24743.6963.696
Audio#30073.0873.087
Artwork#56292.8262.826
Narrative#68662.0432.043

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You deal less damage after each shot

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
El Magis (pronounced el ma his)

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Comments

Submitted(+1)

Fantastic game. I really enjoyed switching between guns at proper times. Very fun game, I can see the rogue like aspect of it being appealing as well. My suggestion would be to make the guns sound more different. 

Submitted(+1)

Simple but challenging game, very nice idea!

Submitted(+1)

I really that its hard and fun at the same time

 

Submitted(+1)

Very nice concept! Creative take on the theme of countdown, and very cool work on the upgrade system!

Submitted(+1)

reminds me of terraria boss fights but we get to use more weapons, very fun game!

Submitted(+1)

Really fun! Huge sucker for this genre of game and I think you did a great job with it! Every decision felt interesting, and it seemed like there were a few of different strategies that you could spec into. The mechanic of weapons charging each other and rewarding weapon-swapping is really cool as well (though I ended up favoring the laser in multiple runs since it could bounce and I liked trying to land trick shots). Amazing job overall! :)

Developer

Thank you so much! I also like the laser but I'm very bad with the trick shots lol. Thanks for playing <3

Submitted(+1)

This is quite fun. Juggling the three driller boss was like fighting the mantis lords in Hollow Knight.

Submitted(+1)

Very creative! I haven't seen a bunch of these mechanics before. I liked that they made me have to make tough choices.


Thoughts while playing:

  • would be nice if I could press the 1/2/3 keys to switch weapons instead of scrollwheel (I'm playing on a trackpad and so can't scroll while aiming)
  • omg I read the whole tutorial before playing and still got wrecked on lvl1 cuz I forgot you can MOVE lol
  • which two of my 3 weapons are traded for the 2 in the shop? I don't think the tutorial said. OH you get to pick, I see
  • for weapons with cooldown, might be nice to show that on screen
  • OH wow I finally understand now, the bars aren't just ammo but also damage (I know, the tutorial said that first, but hey it's a novel concept!)
  • lol I love how the fly-archers squint while aiming!
  • volume balancing would help on some of the sound effects
Developer(+1)

Wow, thanks a lot for the feedback! So sorry that the controls don't work for you, I was going to let you swap weapons with 1/2/3, but I forgot :P. If I continue working on this post-jam (wich I probably will), I'll add it. Thanks for playing <3

Submitted(+1)

Really awesome little game! Encouraging weapon switching by making weapons charge each other is really smart :). I especially liked using the LASER and trying to get bank shots like in Wii Tanks.

Developer

Thank you!

Submitted(+1)

This was pretty fun! I thought the art for the drill dudes was awesome! I will say that the movement for the player was a bit unpolished, and the tutorial took me a bit to figure out, but Still a pretty great game! Congratz!