nice game
Play game
One Last Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1425 | 3.647 | 3.647 |
| Artwork | #1796 | 3.765 | 3.765 |
| Audio | #3151 | 3.059 | 3.059 |
| Creativity | #3253 | 3.529 | 3.529 |
| Narrative | #5996 | 2.176 | 2.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a certain number of actions per level. Your action counter counts down as you progress the level
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Hot Comet Games
Comments
I love the art style, the robot's very cute! Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!
I love the art style, the robot's very cute! Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!
Really fun! I felt like you really nailed the right difficulty balancing for a short but sweet game jam game. Maybe the only thing I'd do different is change the control scheme a little bit so the different actions are a little bit easier to reach with one hand
Awesome we made the same game idea so i have to give you a 5/5 for creativity ;)
Your artstyle is super unique. Great job!! Your game is my first full 5/5 rating so far
This game is really similar in concept to the game that my team and I made! Super cute artwork, and lots of fun!
I love the doodle art style, I've done stuff like that in the past. I like how you can be creative with the tools you have, I was able to finish some levels without using all the moves. overall nice job, no notes.
The art style is super cute! I don't know if it was just me, but on the last level I wasn't able to use the dash. I was still able to beat it, so maybe you just forgot to show that the dash wasn't available on that level. I really enjoyed the game. Great job!
Such a cute game, I love the hand-drawn aesthetic :)
The grapple must've been so hard to program so props to you! In a future version i think it would help to show the player an idea of where it will latch to before they press K.
I also love the fizzling effect you get whenever you fall or hit spikes. Very Mega-Man :)
Fun idea and the art style really works for you. Good explanations throughout and gradual increase in complexity. The "pick a pipe" style multiple doors is often more frustrating than fun, and the final level can be pretty much entirely skipped by just grappling right to the door. Your weakest link here was audio: most moves have no sound, including breaking glass, but the "landing from a jump" sound effect is pretty loud. The music also kind of starts and stops somewhat randomly, it doesn't feel like there's a reason why one song is playing instead of the other.








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