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zyzamo

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A member registered Apr 14, 2019 · View creator page →

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Making the main character a diver is such a fun way to explain the the reason you're climbing the level and it nicely ties into the progression. Really enjoyed it!

I really liked the 2d and 3d style with nice flat colours but sadly I couldn't get past the second level because my position kept getting reset back to the first square. Hope you had a fun time jamming!

Going down the stairs one or two steps is a great and simple idea and the graphics and audio fit the setting perfectly. However I felt like the game is currently just a bit too easy and the difficulty doesn't really seem to ramp up much as the game progresses. I feel it could be super fun if you have to quickly decide how far to jump but you only get a small window of time to decide

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Simple but really well executed! The difficulty ramped up very nicely and I never felt bored. Also lovely to read that you two can share this hobby in this way

I totally get the game can be a bit difficult to play. Regarding the controls: we added alternative keys since some team members preferred different keys. Personally I usually used shift to dash and z to throw. Sadly I didn't anticipate that these keys could be overlooked by people who miss them in the description so thanks for letting me know!

I can see this being fun in a future version but currently I didn't really feel the fun yet because of some small annoyances. The biggest thing was that the bike controls just felt a bit too effortless. Making it function a bit more like a racing game wouldve added some extra depth or maybe you could even make the player hit a button to pedal the bicycle. Also I sometimes ran into orders that were extremely far away or were just impossible because there was not enough time. Regardless I hope that you had a lot of fun making it and you learned a lot!

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The driving mechanics felt a bit awkward and hard to control, maybe some of the upgrades help you in this regard but I finished the game before I got them. I always feel like racing games are really difficult to pull off during a game jam because players often expect very polished and responsive controls that you might not have time to deliver on. The mechanic that increases your speed if you kill more cars was a really clever

Controls felt really good and satisfying and it was fun to try to survive as long as possible. I did notice that I sometimes didn't want to use the fun movement mechanics because this would push me away from the enemies I was trying to kill. I think it would be really great if there was some sort of attack that was based on the speed of the player so you really want to keep your momentum up.

Really like the idea of falling to lower floors all the time while still dealing with the enemies from the previous one. I did however feel like it wasn't really worth it to attack enemies because it costed so much life energy. My strategy became just to try to kite the enemies around in a circular pattern and hoping I didn't get hit too much. The artwork and music were excellent!

The platforming mechanics felt really good and I felt the minimalist pixel art style really fitted the darker setting. I did notice that after the first boss the gameplay started to feel a bit samey. Maybe it would've been better to focus on a shorter experience with some more variety?  Having your life counting down constantly is a really fun idea but I felt like in the current version it was a little bit too easy to recover causing it to never really being a challenge to the platforming mechanics.  

I really enjoyed this a lot once I figured out how the multistage recipes worked. Very satisfying to do multiple recipes at the same time. Sometimes it did feel like I had to wait around a bit until the longer timers finished but it did give me a bit of time to plan

Thank you so much to giving such detailed feedback! Had a great time watching you figure out what all the items do. The game very much came together at the last day so we has less time for polishing than I'd liked but that's to be expected during a game jam haha

Very meta and funny take on the theme. I would've loved to see some more mechanics like more bugs to find during playtesting. Would be extra realistic if the itch page stopped working when you submit your game last minute

Cool that you went for a rhythm game! We wanted to integrate some rhythm based mechanics too but we only managed to integrate it in one small part. I was missing some music or something beyond only the sounds effects but overall really liked it.

what a bunch of little goobers. would play a full game with more minigames centering around them

I had fun playing it but I found it hard not think of balatro in my head while playing. It makes it a bit hard for me to rate it on its own merits because I can only unfairly compare it to a really polished and highly rated game that took a lot longer to develop. I'm still really impressed you managed to deliver such a polished and complex game in a very short time.

Really fun! I felt like you really nailed the right difficulty balancing for a short but sweet game jam game. Maybe the only thing I'd do different is change the control scheme a little bit so the different actions are a little bit easier to reach with one hand

Really enjoyed this a lot more than I expected. It's really satisfying to figure out the optimal moments to switch over to a higher tier building somehow. Wouldve liked to see some kind of victory condition (maybe you just buy it from the shop) but I see you sadly didn't have to time unfortunately. Also nice to see you still doing game jams ;p

Thanks for playing it! Really loved your submission as well <3

This is so silly

Felt a little too easy but that might be a bit difficult to control because of the random generation

Had me laughing ngl

Sorry I didn't really like how the timer toggled gravity in this game. Felt like I had to wait around a lot and I was just wishing i could press a button to make it go whenever i wanted

Got stuck after getting the key and going through the door 😭

The voice acting is so funny lol. The game is fun but I did notice that I kind of gravitated towards the same strategy of immediately transferring the life to the right people as quickly as possible. Maybe you could break this up by adding some random events that shake up your strategy?

Those penguin chefs are so damn cute! Spending all your money while avoiding a full stomach is a really creative use of the theme.  Had some trouble figuring out what the goal of the game was but after a couple of tries I got it. The values of the foods were not always obvious, I first assumed smaller items would make me less full so they would be the best options. 

Why did you have to make level 7 and 9 so hard haha. Game felt really good to play once you get the timing of the swing down and the clocks feel really satisfying to hit. Also really fun once you finally nail a difficult level (but maybe you couldve made it a little bit more forgiving :)

Wow this looks and feels so polished! I managed to get a score of 272. I was kind of hoping there was a way to get to the top of mountain. Maybe I'm just not good enough 

I would recommend you to introduce the gameplay as quickly as possible. I can see that you were really ambitious with the mechanics but I think keeping things a bit simpler wouldve resulted in a more fun game.

Managed to find my ship on the second attempt. I like the idea of using a depleting oxygen tank as a countdown but I was missing some additional depth to the mechanic beyond just a timer. Maybe it wouldve been fun if you could restore some of it by collecting rare oxygen rich meteorites for example? Some more challenge wouldve been nice as well. Still good job on making it to the finish line as your first 3d game!

The different number of lights on the bomb and slot machine really confused me. Maybe the you can add some images or text to the itch page to help people understand how it works? Otherwise really liked the audio and visuals!

Thanks for the feedback, the artists will be very happy to hear that! Fluffy getting angry is not instant game over though. You're supposed to keep playing after that but the difficulty is a bit high so no problem if you had trouble getting that far.

There is a hidden cat in the game as well 🤫

Thanks for playing! I agree its a bit on the challenging side, wish we had more time for balancing ;p

Really strong vibes in this one and just turning dials on a radio is a surprisingly fun mechanic. Also the fact that there's a kind of subtle choice system is very cool. I did kind of figure out some dial setting that meant I didn't really have to mess with the second two dials any more so that made it a little too easy for me

Very spooky and unnerving vibes. Kind of made me expect the gameplay to be a lot more stressful than it actually was. (I did get stuck on the main menu for a bit because I expected the confirm button to be e or space)

The presentation is amazing in this one. Love that you even added some cool shaders to spice up the interface as well. I somehow managed to finish the game on the second day as well despite not really knowing what I was doing lol

Great game. You really managed to create a cool atmosphere even though the graphics are very simple. Mechanics are very clever as well but still easy to read thanks to the timeline on top. Also really liked how you handled the inventory system where you bound the slots to keys on the keyboard

Yea thats part of a game jam sadly :P. Happy that you managed to get a finished version out there in time

Such a clever little puzzle game with heaps of polish. Difficulty progression felt great despite being a short jam game