Control was alright, but the layering of the instructions made it hard to tell what was needed of the player. A good idea would definitely be arrows pointing to the clock with the lowest timer.
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Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5205 | 2.311 | 2.778 |
| Creativity | #7543 | 2.589 | 3.111 |
| Artwork | #8129 | 2.219 | 2.667 |
| Enjoyment | #8314 | 2.126 | 2.556 |
| Audio | #9658 | 1.387 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to stop the alarm clocks, every clock is ticking

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