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Hunted by Score's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #39 | 3.625 | 3.625 |
| Theme relevance | #42 | 3.812 | 3.812 |
| Overall | #99 | 3.325 | 3.325 |
| End-of-life plan | #108 | 3.562 | 3.562 |
| Sounds | #151 | 2.844 | 2.844 |
| Graphics | #195 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
The game will remain freely playable and downloadable on itch.io after the jam. If the project is expanded in the future, I intend to keep an accessible version available so it can continue to be played even if development stops.
Transparency note
AI was used to generate the sprite artwork for the game. All programming, game design, mechanics, balancing, and integration were developed by me.
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Comments
A bullet hell game with great aesthetics and clear objectives/resources Well done!
my only suggestion is to increase the difficulty at the beginning a bit and make the player sprite to go behind the trees/rocks when standing on top of them.
YOOO this is pretty fun vampire survivor like! The constantly changing terrain is pretty awesome! Really enjoyable experience, Only suggestion would be maybe less complex/detailed floor tiles so the character and mobs stand out a bit more with how small they are, also the inverted controls were pretty hard but i guess that probably intended! Nice work keep at it! <3
A really fun game where you try to survive as long as possible. I liked that you included an achievement system and that it has events too, Great game!
A really fun game where you try to survive as long as possible. I liked that you included an achievement system and that it has events too, Great game!
Really fun! There wasn't really an upgrade system but the continuous change of the gameplay felt way more unique and fun.
This was a really fun game! I enjoyed how the difficulty of the game gradually increased over time, while also yielding greater rewards for surviving longer. Cool submission :D
Risk of Rain meets Vampire Survivors! I'd love to see this made into a fully fledged game!
Found your game because of the genuine and thoughtful comments you leave on other entries! Keep up the good work with your community engagement!
This feels so polished. Runs smoothly, great concept, each effect looks the part and feels well tied into the game. And multiple translations?!? Top tier
¡Muy buen trabajo! Se nota muchísimo todo el esfuerzo y la dedicación que hay detrás de cada detalle. Es súper entretenido y engancha un montón. ¡Enhorabuena por el juego! 🔥
The score got me😣
This was fun! The first thing I reacted to was the background, it is too detailed for a game like this. The player and enemies can blend in a bit at times and be hard to react to in a pinch.
The second thing I reacted to was the time challenges that appear! I love those, and the little power-ups. Anything that deepens the High Score Chase is good. All these things are held back by the fact that you used AI to generate the sprites. I understand that there's not much time to make art with as many mechanics and enemy variations and all the cool stuff you did, but I would have enjoyed this with bad MS Paint graphics. The gameplay speaks for itself, and would not suffer because of a silly reason as the art only being little quickly drawn stickmen. As it stands, the generated sprites are inconsistent with each other. If it were stickmen warping slightly then I'd find that a bit charming, here it just looks like a mistake when the main character's face changes shape repeeatedly in the idle animation.
Multiple language support is nice, so is all the audio settings. I like how the music went faster and faster over time (or at least it felt like it did). Achievements are super nice too, and you have 21 of them here. Talk about replayability. Keep making cool shit, this game makes apparent that you have a feel for good design.
Thought this was just another fun vampire survivors clone, boy was i wrong. The added environmental challenges really took this sub-genre to the next level. This is a really fun nicely playing game. The lightning effect is superbly done!
It was fun! I really enjoyed the modifiers that were applied during the game, it kept it interesting. The achievements and random challenges are also fun. And there was a cool transition during the difficulty changes.
The sprite walking animation was a bit weird, like there was a frame missing from the walk cycle on both the player and the zombies at least. Also it was a bit hard sometimes to tell where the enemies were, because they blended in with the tiles a bit too well, the red scarf on the player helped him contrast against it, but you do want you player and enemies to contrast a bit more against the background. Also the ground tiles had too much of a contrasting pattern on them with the lighter blue on gray, which made a weird distracting visual effect when moving.
But again the game it self besides some visual aspects is fun and well made. Didn't encounter any bugs, besides the "collect 4 coins" challenge appearing in the very beginning when it's impossible to complete it. But that's an incredibly small issue for a game jam, especially for a project with this many moving elements
Really cool! I like the achievement system
I really enjoy the Vampire Survivors mechanics! Is there an upgrade system? Also, I found the challenges to be a bit hard to achieve. Very fun game!
Nice game, I really like the concept of this one!
The only problem I have is that some small enemies are a bit difficult to see
Other than that, the game is well polished
Wow this is such a well-rounded game... and I love how we go from not needing to move to everything in the world coming at you and very gradual. Great work!
ASSESSMENT FILED BY SDS SYSTEMS, SOFTWARE AUDIT DIVISION.
Inspected July 27, 2026 17:00 local time. Lineage traces cleanly to Vampire Survivors, executed as its own software. Movement and core mechanics are rated EXCELLENT, the auditor stopped thinking about the controls inside a minute, the highest mark this office issues. The randomized run events earn special commendation: variance that helps a run kept every deployment feeling like new work, and the achievement and challenge ladder held the auditor's attention the whole way up the difficulty ramp.
One finding, filed as OPPORTUNITY rather than deficiency: the palette runs narrow, and hostiles occasionally achieve unauthorized camouflage against the field. A touch more visual pop on enemies would let the player's eyes clock out on time.
Overall determination: Great game. Plays very well, kept the auditor coming back, and what's on screen wants to shine as bright as it plays.
Really liked the game overall, the achievements are a really cool mechanic :D
I really liked the feel and atmosphere of the game. I hope to see many more updates for it!
I loved it! The Vampire Survivors inspiration is clear. The only thing I found a bit confusing was the floor. It was sometimes hard to distinguish the enemies, and even the player, from the background. Everything else was excellent. I especially loved the random events because they break up the monotony in a really creative way. Great job!