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Abyss of Ends · 有尽深渊's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3024 | 2.774 | 3.333 |
| Enjoyment | #4020 | 3.051 | 3.667 |
| Creativity | #4696 | 3.236 | 3.889 |
| Artwork | #5781 | 2.774 | 3.333 |
| Audio | #5852 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole game is a count down: you descend from Floor 100 to Floor 0, one floor at a time. The abyss counts YOU down too - after every floor it demands a sacrifice: one of your stats, or one memory of the friend you're trying to save. At zero, everything you counted away is waiting: the final boss gains every stat you gave up, point for point. Keep enough memories, and the count ends in a reunion instead of a fight.
(Optional) Please credit all assets you've used
See description for full credits (all assets human-made, CC0 or credited: 0x72 DungeonTileset II, DCSS tiles, Kenney/artisticdude/OGA audio, Zpix font).
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Comments
Wow very polished game, I loved it!
Thank you all so much for playing and for the honest feedback! ❤️
A quick note on the difficulty: Abyss of Ends is deliberately a soulslike-leaning roguelike descent — dying is part of the loop, and the abyss is supposed to feel merciless. But there's also a hidden reason: I'm already building the next version with online co-op, where you can revive a downed teammate — the current balance quietly assumes that second sword exists. Playing solo, you're basically doing the co-op tower alone. That's why even floor 100 bites.
@jsmilan — you're completely right though, I owe new players a warmer welcome. Early-floor tuning is top of the post-jam list. @TimSorrow — wider sword arcs are going in the same patch. @Stag Studio — thank you, comments like yours are why jams are worth the all-nighters.
Here's a 70-second highlight reel of the full boss gauntlet (including my own death to the very first floor's goblins — the giant red "菜" on the death screen means "you suck," and I earned it):
Thanks again for descending. Every scrap of feedback goes straight into the abyss with me. 🗡
Wow! I can't believe you made this game during the jam. I really love the concept, and the game mechanics are unique! I really like the idea of sacrificing ourself or our memories as we go on. It's really cool. The difficulty is a bit on the harder side, but I think there's fun in when you do complete that level. Amazing game and I will definitely come back to play more!
Great job, it will be cool to have wider sword spin
Cool idea, but I'm not sure about the balance. I know, I know, git gud...but the first level was too brutal for me. There's 100 levels, you gotta warm people up!
Good take on the game jam theme!
Got skill issued but fun game