Thank you all so much for playing and for the honest feedback! ❤️
A quick note on the difficulty: Abyss of Ends is deliberately a soulslike-leaning roguelike descent — dying is part of the loop, and the abyss is supposed to feel merciless. But there's also a hidden reason: I'm already building the next version with online co-op, where you can revive a downed teammate — the current balance quietly assumes that second sword exists. Playing solo, you're basically doing the co-op tower alone. That's why even floor 100 bites.
@jsmilan — you're completely right though, I owe new players a warmer welcome. Early-floor tuning is top of the post-jam list. @TimSorrow — wider sword arcs are going in the same patch. @Stag Studio — thank you, comments like yours are why jams are worth the all-nighters.
Here's a 70-second highlight reel of the full boss gauntlet (including my own death to the very first floor's goblins — the giant red "菜" on the death screen means "you suck," and I earned it):
Thanks again for descending. Every scrap of feedback goes straight into the abyss with me. 🗡