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Swordfighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #26 | 3.944 | 3.944 |
| Fun | #81 | 3.278 | 3.278 |
| End-of-life plan | #120 | 3.500 | 3.500 |
| Overall | #121 | 3.200 | 3.200 |
| Theme relevance | #201 | 3.000 | 3.000 |
| Sounds | #231 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
My plan is to leave the game playable in browser for the forseeable future after the jam. I do not intend to include a downloadable version at this time, which means the game will be reliant on its hosting platform to function.
Transparency note
The game was built on top of rudimentary code I had written a few days prior to discovering the jam. This code has since been rewritten or scrapped.
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Comments
I enjoyed the artstyle and fighting gameplay. The animations were a very nice touch.
Great game, and lovely art style.
It reminds me of the classic Flash game Swords and Sandals.
The art is beautiful, and the gameplay is impressively deep. It's the kind of game that's hard to master, but definitely worth it.
Really cool! It would be amazing with a 2-player mode. The art is stunning!
The graphics are truely impressive and the animations are awesome!
If only the controls are simplified, this could be a great game!
All the best.
Thank you for the feedback :)
Cool game. I am bad at it but it played well and great idea.
The space bar attack didn't work for me, and I ended up kicking the knight. I laughed and kicked the second knight too.
A fun game
The graphics are very impressive, as much as the gameplay. I had fun.
I enjoyed how complex the combat system is, and it would be fun to see a full game like that! Is there a way to defeat the dragon?
Thank you so much! The dragon goes away if you hit it, but it was rushed last minute so it lacks some feedback :)
Love the art style. The controls took a bit to get used to, but it was a lot of fun
This put me in mind of older games like barbarian and international karate on the commodore 64 and amiga.. the controld were a overwhelming in the instructions but are quite intuitive in game :)
Sorta feel the same, started, died twice thinking space was attack. Probably would be better if it was a little bit simpler.