Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I felt a bit anxious playing this one. I think an interactive tutorial would really help with that. Apart from that, I think you are asking a lot of the player cognitively. Tracking battery level, job type, risk percentage, time to complete, and the countdown before a job disappears, then also checking the log to see what happened on a job, it's just a lot to juggle at once. I would try slowing the pace down a bit, maybe by extending the job timers so there's more room to actually notice and process everything ? you might find a better way to handle it though, that's just my first instinct.

I know there's a pause button, but it felt kind of immersion breaking most of the time, especially since it stops the animation and music xD The soundtrack reminded me alot of OSRS for some reason which I love. Great game!