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Cowboy Sundown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6169 | 2.425 | 2.636 |
| Artwork | #7261 | 2.425 | 2.636 |
| Creativity | #7518 | 2.592 | 2.818 |
| Enjoyment | #8535 | 2.091 | 2.273 |
| Narrative | #8564 | 1.756 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have limited time to explore and extend it each day for gold
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Comments
Your game has a very strong art and you can be proud of that ! But I think that the game feels clunky, the physics based wipe is really cool but it's difficult to aim it, especially if the enemy is not in front of the player char (but on the bottom right).
I think you could have leaned more in the incremental aspect of the game by replacing the town with a simpler upgrade tree, but I respect the choice you made !
I really like the concept, it reminds me somehow of slime rancher.
Its a good game and i enjoyed it but it really needs some balancing. The only strategy that works is going to the right getting 2 coins for 2 skeletons, going to bed and repeat, but upgrades are incredibly expensive. Hope you update the game post jam and make it easier, the game has potential.
Also, you can try my game if you want, it just takes 5 minutes ;)
The music works so well! The escalation as the day ends sounds awesome. The game is kinda difficult but I can see lots of potential depth! Well done! Also - really pretty thumbnail!
The game is fun, with nice rogue-like concept.
However, it is a shame that the game is too difficult. I have seen that there are more areas aside from the desert, such as the mines and the snow area to the north, but in my best run I accumulated 5 gold, and the cheapest upgrade is 50 gold. I am not saying that the game is impossible, but the difficulty needs a bit of tuning, and it is a shame that the difficulty prevents players from exploring more of the game
Mm I totally agree! We didn't have time to test a lot of the systems due to rushing to get it all done in time tbh, but there was supposed to be passive income from flowers which is broken unfortunately :/
The skeleton was a jumpscare... pretty cool idea I would say.
I think it would be better to have keybinds as I default to playing with WASD... and also more feedback when hitting enemies, like hitflashes and sounds and so on.