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I loved the challenge that disabling controls over time bring to the table - Having to find what inputs work best for the level and trying to speed run before losing all your controls!

It sucks though when level RNG gives you a level you can't complete without an input you already disabled; soft locking your progress.

Nonetheless, this was a very fun take on the theme!

Thank you for your comment and pointing out a real problem, and honestly speaking rng is a way for me to skip level design - which we wasn't able to finish during the jam lol... It seems that the rules need to be refined and it would be better with polished levels. Thanks again for your inspiring words!