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(1 edit) (+1)

Knowledge based game are quite tricky to make, but you managed to get the core of it.

Because of last comment, I looked and found the main solution pretty quickly. But I had fun replaying to beat the heart Thought it could have been cool to have a true ending (maybe slightly different Game Over text) when you manage to do both in one run

And same as last comment, maybe you’ve tried it, but I first I was expecting a timer based on step. Though it works well like that

Overall, fun little experience. Thank you for making it!

EDIT: I kept thinking about it on my home. I think the main answer was “obvious” for someone that have played different knowledge game, having it locked behind another (or 2 other) condition could have help prevented that. Thought for the time we had it’s great, especially the level design that works very well :)

Thank you so much for playing and for the kind words!!

Yeah I can think of a lot of ways to improve and polish it, but I really didn't have enough time haha, I put in that ending 1 hour before the deadline. This is my first game and I had to do a lot of things for the first time so it was a challenge!

Also thank you for the suggestion, I'll take that into consideration if I end up working on an update after the jam.
About the step timer, idk, I considered that and thought it wouldn't work, but that's because I was thinking about it in the original scope I imagined and not in what the game became. This would probably be a great change and would make it much easier to balance.

Initially I imagined an even more ambitions version, with multiple levels, proper RPG leveling system, equipment and inventory, more enemy types, and all kinds of other stuff haha
Way too overscoped, I know. I never expected to actually deliver all that, I just thought, lets see how far I get and then I'll just build what I can out of the parts I have.