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A jam submission

Tile and ErrorView game page

Submitted by Parm, Korrka, Alfizzer, lemoan — 1 hour, 17 minutes before the deadline
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Tile and Error's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15283.6153.615
Creativity#23293.7313.731
Audio#41752.8462.846
Artwork#42023.1543.154
Narrative#50782.3462.346

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You step on tiles to count them down, you win once you count down all tiles.

(Optional) What would you like to be called if GMTK features your game?
Team Silly Alien

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Comments

Submitted

Loved it, simple but efficient! The puzzles were well thought-out, the special tiles were great. And with a cute little alien, so what more could I ask for!

Submitted

Definitely one of the more creative takes on the theme I've seen, as far as mechanics go! Great job!

Submitted

I love this game's concept, and the puzzles are quite cool too. I think the equalizer could definitely have more usage. The game seems very clean and polished though, and it is extremely fun to play through!

Submitted

Loved the vibe of it, it was longer than i expected and i especially loved the little alien dude :)). Would add a CTRL Z to it tho, similar to Baba Is You. Keep making cool stuff

Submitted

Loved the vibe of it, it was longer than i expected and i especially loved the little alien dude :)). Would add a CTRL Z to it tho, similar to Baba Is You. Keep making cool stuff

Submitted

Great use of the theme for a puzzle game! I love how there are a few ways to approach the puzzle, so it doesn't feel like you have to immediately start over if you mess up. I found myself trying different approaches whenever I restarted and didn't feel like I was spamming restart. You could make so many more levels of this game.

Submitted

This was awesome, kind of reminds me of those Zelda puzzles where you step over all of the switches without retracing your steps.

The diagonal movement had me worried for a second hearing about it but it worked really well and was very responsive.

The pixel art is adorable and the background looks really good.

The amount of mechanics introduced that all managed to be fun and create for plenty of fun puzzles is amazing.

This game was very clear to understand and the little tutorial messages were very appreciated, the chain tile while also being a fun tile was kinda unclear at the start of how it worked, having an indicator that shows where it is currently aiming towards would fix this problem.

I'm not usually very good at puzzle games but I had alot of fun with this, Great job (:

Developer(+1)

Thanks!!!

I am a little confused by the chain tile suggestion, because it does have an indicator.

It actives in a line (both sides) from the direction you came from.

Which is indicated by unique indicator "lights".

Submitted

Ohhhh it's from the direction you came from, I though it just rotated it's direction every move you made.

I think it's still not very clear how it works though, I didn't get it throughout my entire playthrough.

I love the chain tile itself though, Lends itself to alot of cool puzzles.

Submitted

Good idea! Altought an input buffer would help

Developer

Thanks for playing!!

The game does have an input buffer though, but it probably varies person to person, so there should be a setting to adjust it, which we could not make in time.

Submitted

SO PEAK!!! I was kinda worried diagonal movement would feel weird in a tile based puzzle game but it was surprisingly responsive and I actually never moved in a direction I didn't intend to move. GREAT JOB!!!

Developer

Thankss!

Submitted

Cute pixel art i really enjoyed the scrolling space art in the background of the levels. Got jump scared by the music a little when I opened up the game. Wish there was a volume slider. 

Took me a bit of time to realize the 2x Tile applied to all adjacent tiles. I thought it applied to the tile I go to after the 2x multiplier one.

You guys had some creative ideas for the tiles and they were introduced at just the right time to keep things interesting

Developer (1 edit)

Thankss!

Yeah we kinda ran out of time for menus, thanks for playing!!

Submitted

i only got up to level 15 for time's sake but i might come back to it later. This one was alot of fun, it's really impressive how good and tricky the puzzles can be for such a short jam, and the capsule art is also really nice :]

(p.s. for later games, if this is in godot, the restart button having the weird glitchiness when scaling can be fixed by disabling `gui/common/snap_controls_to_pixels` in the project settings)

Developer

Thanks for the tip!
There are only 14 levels though.

Submitted

Very cool puzzle game, I don't know how many levels there are but I completed the first 11. It's a good idea, well executed, with enough tile variation that it doesn't get boring. Other than that, I wish the animations were a bit faster :)

Submitted

i love the cute green boi, i couldnt find an audio slider though so the game destroyed my ears

Submitted

Super cool puzzle game! The puzzles were interesting and the tiles were uniquely designed, albeit I probably didn't clear the levels the way they were intentionally designed lmao.

A win is a win though 👀👀


Developer(+1)

Thanksn!!

I couldnt move around :p

Developer

You couldn't? The game uses WASD or the Arrow keys. what browser were you using?

Developer

If you got stuck on a tile, you may not have been able to clear all of the tiles, this means you failed the level, click the reset button to restart.