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(+1)

This was very slick, like a demo for a full game! I really liked it, especially as like an uno reverse of my entry ^-^" hehe

Things I loved:

  • You nailed the sombre, noir-esque vibe of a detective investigation very well!
  • The non-linear aspect was fresh, I liked having to go back in with a different order to piece things together in another way
  • The time mechanic was interest - there was def something compelling about choosing what to investigate based on how long I thought it would take that I haven't really seen before in the genre, great stuff
  • The overall level of detail was really nice, very polished for a 7-day jam! Congrats :D

Things I'd love to see:

  • It'd be good to be able to restart the game from within a run after completing the investigation, so that you could track if you've gotten all 14 clues after reversing time.  It'd just be nice to track if I got everything, I think I did but I'm not sure and there's currently no way to tell
  • Skipping the dialogue by clicking was very nice, but there is a slight delay at the start that became annoying by the third loop. Found myself spam clicking every screen I'd seen before, which detracted a bit from the slow burn vibe IMO
  • Also a really basic Shift to run that only unlocks itself after the first loop would be great!
  • What's behind the door! ;)
(+2)

Haha, thank you so much for playing my game! ❤️

Reading such a detailed review genuinely made my day. It really means a lot to me that you took the time to play the game so thoroughly and share your thoughts.

I also really appreciate how respectful and constructive your feedback was. Comments like yours motivate me to keep improving the game, and I'll definitely do my best to make it even better.

Thanks again, and I hope you'll come back and play it again after I've added the features and improvements you suggested! 😊