Play Space Frenzy
Space Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3323 | 3.194 | 3.194 |
| Audio | #3354 | 3.000 | 3.000 |
| Narrative | #4999 | 2.355 | 2.355 |
| Artwork | #5242 | 2.903 | 2.903 |
| Creativity | #5497 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your space station is counting down to its doom. You need to stop this by refueling the station. Be careful as more foes comes after a second timer hits zero
(Optional) Please credit all assets you've used
music only
link: https://gooseninja.itch.io/space-music-pack
author: Goose Ninja
(Optional) What would you like to be called if GMTK features your game?
ShatteredRealms
Leave a comment
Log in with itch.io to leave a comment.






Comments
Pretty fun, the controls work really well, though I'd like if things felt a bit more dynamic and intesne, because it felt like I was often just sitting at the station and shooting, which would work. Some more incentive to go further out more often would be nice, and to incentivize taking risks for reward. Refueling the station already kinda does this, though you can still usually get by with just the enemies that spawn near you. I still had fun though, and the music and atmosphere are great.
Thanks for playing. You are right, I do need a little more incentive to go farther out.
I live to see another day, yippee! Nice game, I like the progression and responsive controls. It seems like the tougher enemies were always closer to the periphery of the map which made things feel more fair and added a risk and reward element of "should I venture far from my healing source for more fuel, or stay close to the station but get fuel slower?"
Thanks for playing
Nice game! The controls are a bit floaty for my liking but otherwise i had a good time!
Thanks for playing
Woah! Really fun to play! The ship movement feels great, it's snappy and feels good! Consider zooming out camera a bit or zooming out based on speed the ship have. Also I would love to see here some upgrades for the ship, more weapons maybe? Congratulations for completing the game!
Thank you so much for playing. I have gotten a few suggestions for zooming the camera out though in different ways. Thanks for the feedback, always trying to improve
I used to play Subspace/Continuum as a kid, so top-down space shooters have a place in my heart. fun game! I would have loved to see everything scaled down so the battle looks bigger though!
Thanks for the feedback, I will think about scaling it down.
This was really hard, but in a fun way! Sometimes I'd spin around so much that I'd completely lose track of where I was supposed to go. XD Such a fun experience—I really love this idea!
(One small suggestion: I think making the damage feedback a bit more noticeable would make it even better.)
Thank you for the feedback, That is a good idea
very hard, but i like the controls. Had something of a rage game moment for me (positively)
That is interesting I never thought of it as a rage game.
I love the controls, feels like you're actually in space. It kinda gets repetitive though but with enough polish, it has potential
thanks for the feedback
Short but interesting! It's alright.
Thanks for playing anyways
This is a nice take on Asteroids. It feels a little on the easy side, but I also wish I could attack or move at an angle instead of needing to go head first at an enemy. I think it would have benefited from a bit more oomph (maybe a different sound effect?) on collisions and taking damage though.
Thank you for the feedback. Looking back on it I should have had two different sound effects
Fun game! It reminds me a little of space invaders or the asteroids game just because of the theme, but it's interesting to explore. If I had to say anything, I just wish there was an actual tutorial of some kind but that's a small thing.
Thank you for things to improve upon. Yes, I could have done a better job explaining what to do
A game that was very much fueled (aha) on curiosity. It felt cozy in a way, and it was very satisfying to explore and figure out what all the different things floating in space was. It did admittedly get very repetivive after playing for a while, and it didn't really feel like it got much harder over time either. I'm sure the addition of several new floating objects would make the time go by faster with more exploration to do! Overall i liked it though!
Thanks for the feedback. You are right it might be better in a more level format
A great take on the classic Asteroids game.
Well done!
thanks for playing
I think the glidey ship is awesome and its very cool, I found it really hard tho but that was good!
It is quite hard to get used to
I can see the vision here, and with proper work, it can turn out pretty nice. A few things I'll ask to focus on are that the ship's controls are pretty hard, and combining that with the precise movement you need to avoid the asteroids and it can feel a bit unfair. I'm sorry if I am being harsh; I am just doing what I can as a game designer.
Thanks for the feedback, yes the controls can be a bit hard. Maybe I will change that latter, but I can see the friction in them.
Nice game. Kinda reminds of me of beat hazard.
Thanks for playing
Had a lot of fun with this one! I kind of wish the camera was zoomed out a bit more, but I really liked the feel of the ship control
Glad you enjoyed the game.
Games hard! Not in a bad way, was just getting pounded left right and center.
Reminds me of retro arcade games.
I think the controls can be a little sharper, theres a lot of drift making catching orbs hard, but over all I like it
Thanks for the feedback. I really appreciate it. I make some changes to help with the orbs.