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The shot spam thing is definitely an unintended side effect of having to gut my settings menu hours before the jam due to some issues - originally the beat window was a lot tighter, but when I had to drop calibration I made it bigger to compensate and - made it too big. Whoops.

The SMG is definitely the weakest of the weapons in terms of timing, so I'm planning to overhaul it and maybe turn it into a burst fire weapon of sorts, where each shot on beat fires  a volley off, instead of the auto-spray it has right now.

The two composers absolutely cooked, they did so great with the music, which gave me more time to make the visuals and game flow. It's honestly a miracle I got as much as I did done in four days' time, without them doing music I don't think the final thing would be anywhere near as good.

Thanks for playing, and good to hear you had fun!