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(+2)

Of all games to feel the most creative with the countdown theme from what I’ve seen so far, I did not expect an idle-game to be the one.

Okay, this isn’t the same as a normal “idle game”. Those games are open-ended and often just result in some kind of fatigue where you get to a point of “this just isn’t fun anymore”. This game however doesn’t overstay its welcome, and it also has an actual ending you can get to without spending so much time it gets stupid.

The countdown in this game is the goal. You need to speed time up so that it can reach 0 and save the universe. The first few objects you unlock for this are similar to regular idle-game buildings, they just speed up the countdown ever so slightly and have a few upgrades to make them have more effect.

Then you unlock the Monte-Carlo panel, which lets you play what I can only describe as dice-poker. Keep rolling dice until you submit to get a bonus depending on the final score, or until it goes over 12 (where you forefit your dice run).

The other fun panel is a click one, where you click to provide a slight global modifier to all of your buildings, and its bonus stacks with the Monte-Carlo bonus.

And, it also avoids the big issue of autoclickers being broken that so many other idle games have. If you use an autoclicker, you’ll get the max bonus modifier, but just clicking like 4 times per second manually will also get that same bonus.

The game’s funny, it’s fun, and unlike tons of idle games it doesn’t end up being a drag. I wish it was longer, but at the same time that’d make it more prone to ending up as a drag like other idle games…

I’m also not spoiling the ending, since it gets even more absurd and funny, you should go play it yourself. Like genuinely. This is a really fun game and a good one too, go play it if you’re reading this. Even if you’re the developer. go play this game it’s a good game.

(+1)

Nothing beats seeing someone truly get the game — this really, really made my day. Thanks for the thoughtful review!