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(+1)

Lots of awesome stuff here.

  • Visuals - incredible
  • Music & SFX - great
  • Everything is very cohesive.
  • Fits the "countdown" theme very well
  • I would have liked to be able to pause
  • Bouncing off the walls is cool
  • I wasn't sure if I could put two rings on the same finger. Then I saw two rings on the same finger in the reward selection! But when I tried I replaced my best ring :(
  • Rings offered at different levels encourage the player to try new weapons. Very cool
  • Because I can't see my hands during the loot selection, I'd like an option to choose "no rings" during equip phase. This game is pretty metal though, I could give that up as a design decision and just remember.
  • I have no idea what "at least you got some power" means when you lose a finger. Are my abilities permanently stronger?
  • Tether ring having no levels made me think it was unique. In practice it just felt like any other ring but I couldn't tell what level it was, so I didn't want to keep it.
  • In the lategame when your ring slots are full... I'm kind of left without a goal. Am I ascending floors? What's the wincon? There's nothing to tell me how far I am in a macro sense. Then you lose a finger and know it's all downhill from there. I need the rush of "I can make it, I just need to hold on one more level" or something.

This was one of my favourite games I've played. Very polished, and again very cohesive! You prioritized the experience and all elements (visuals, sound, gameplay, etc.) told the same story.

(+1)

Thank you so much for your thoughtful review! We really appreciate the depth you put into it. We had a lot of fun developing this game and creating something unique that we’d want to play ourselves. We’re planning to keep working on it and add everything you mentioned, there’s also a boss fight coming soon! Thanks again for the review, it was genuinely useful for us, and we’re glad you enjoyed the game!

(+1)

Thank you so so much!! We loved the detailed comment! I agree it's not very clear that you can have 2 rings on the same finger, given that the reward selection allows for it. Some decisions were a bit rushed haha.
We did want to pause, but changing the time scale could get buggy and we ended up not having time for another approach, but we will for sure add this at some point!
For now we kinda kept that you *have* to equip the rings you get so you are forced to rotate and dont opt in into a 1 finger build with a super powerful spell, that was kinda of the idea.
"At least you got some power" - you get 10% more damage per finger cut, this isn't clear at all, its our fault, we might add it to the description of the page for now!

Sadly for now there is no end goal apart from just enduring for as many seconds as you can, we to intend on making it more rogueliky in the future!

Thanks a lot for you comments again! <3