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(+1)

I think having damage values on the cards without knowing how much health an enemy has makes it hard to do actual strategy, but the style and animations of this game are really good, and the theming is on point. I wish there were definitions of some of the terminology somewhere, which might have been clearer if I had played Slay the Spire before maybe? But I unfortunately have not. Cool game!

(+1)

Yeah, I wish we just didn't have damage values in the cards at all. We wanted to go for the old-school roguelike feeling of trying to figure out what things do by playing them. The terminology is vague on purpose to encourage multiple attempts and experimenting, haha. The first change I wanna make to the game is just remove all the numbers from the game basically xd