Pretty fun, the controls work really well, though I'd like if things felt a bit more dynamic and intesne, because it felt like I was often just sitting at the station and shooting, which would work. Some more incentive to go further out more often would be nice, and to incentivize taking risks for reward. Refueling the station already kinda does this, though you can still usually get by with just the enemies that spawn near you. I still had fun though, and the music and atmosphere are great.
Play Space Frenzy
Space Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3323 | 3.194 | 3.194 |
| Audio | #3354 | 3.000 | 3.000 |
| Narrative | #4999 | 2.355 | 2.355 |
| Artwork | #5242 | 2.903 | 2.903 |
| Creativity | #5497 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your space station is counting down to its doom. You need to stop this by refueling the station. Be careful as more foes comes after a second timer hits zero
(Optional) Please credit all assets you've used
music only
link: https://gooseninja.itch.io/space-music-pack
author: Goose Ninja
(Optional) What would you like to be called if GMTK features your game?
ShatteredRealms
Comments
I live to see another day, yippee! Nice game, I like the progression and responsive controls. It seems like the tougher enemies were always closer to the periphery of the map which made things feel more fair and added a risk and reward element of "should I venture far from my healing source for more fuel, or stay close to the station but get fuel slower?"
Nice game! The controls are a bit floaty for my liking but otherwise i had a good time!
Woah! Really fun to play! The ship movement feels great, it's snappy and feels good! Consider zooming out camera a bit or zooming out based on speed the ship have. Also I would love to see here some upgrades for the ship, more weapons maybe? Congratulations for completing the game!
I used to play Subspace/Continuum as a kid, so top-down space shooters have a place in my heart. fun game! I would have loved to see everything scaled down so the battle looks bigger though!
This was really hard, but in a fun way! Sometimes I'd spin around so much that I'd completely lose track of where I was supposed to go. XD Such a fun experience—I really love this idea!
(One small suggestion: I think making the damage feedback a bit more noticeable would make it even better.)
very hard, but i like the controls. Had something of a rage game moment for me (positively)
I love the controls, feels like you're actually in space. It kinda gets repetitive though but with enough polish, it has potential
This is a nice take on Asteroids. It feels a little on the easy side, but I also wish I could attack or move at an angle instead of needing to go head first at an enemy. I think it would have benefited from a bit more oomph (maybe a different sound effect?) on collisions and taking damage though.
Fun game! It reminds me a little of space invaders or the asteroids game just because of the theme, but it's interesting to explore. If I had to say anything, I just wish there was an actual tutorial of some kind but that's a small thing.
A game that was very much fueled (aha) on curiosity. It felt cozy in a way, and it was very satisfying to explore and figure out what all the different things floating in space was. It did admittedly get very repetivive after playing for a while, and it didn't really feel like it got much harder over time either. I'm sure the addition of several new floating objects would make the time go by faster with more exploration to do! Overall i liked it though!
I think the glidey ship is awesome and its very cool, I found it really hard tho but that was good!
I can see the vision here, and with proper work, it can turn out pretty nice. A few things I'll ask to focus on are that the ship's controls are pretty hard, and combining that with the precise movement you need to avoid the asteroids and it can feel a bit unfair. I'm sorry if I am being harsh; I am just doing what I can as a game designer.






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