Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Few Clicks LeftView game page

A creepy small game to work on reflexes and the mind.
Submitted by Nacho Sama — 11 hours, 34 minutes before the deadline
Add to collection

Play game

A Few Clicks Left's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6334.1924.192
Narrative#7753.5903.590
Audio#15683.4133.413
Creativity#16443.8733.873
Enjoyment#24673.3873.387

Ranked from 830 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The goal of the game is to complete a series of puzzles before a countdown reaches zero.

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 360 to 341 of 413 · Next page · Previous page · First page · Last page
Submitted

It is cool to biuld a stressful environment!

Submitted

This is an interesting take on the theme. The art direction is solid here. Tasks are fun but the AI could use some variance in speed when solving. It felt a bit unfair at times. That said, it's quite a solid and entertaining game. Best of luck!

Submitted

Dang how is he so good under pressure?

Submitted

i swear this man is the fastest man alive.  he finished a task that needed nine clicks minimum in two clicks...  but i am still the best videogame player in history so i...  got eaten...  love the game!

Submitted

A fun little game that immediately reminded me of the Resident Evil 7 DLC with a similar setup, which is a great reference in my opinion.

The strongest part of the project is definitely the visual presentation. It plays a major role in making the experience feel engaging. The mini-games themselves are fairly simple, but there are enough of them to keep the game from becoming repetitive too quickly.

I do have some questions about the balance. From what I noticed, the opponent seems to complete tasks in only a few fixed times—around 2 seconds, 3 seconds, or 5 seconds when they make a mistake. A bit more variation, or a system that feels slightly more transparent and fair, could improve the experience.

Overall, it’s a solid and enjoyable project.

Submitted

Love this type of game with loads of little mini games

Submitted

My opponent is soo good LMAO Love this concept

Submitted

Banger

Submitted

I'm not too sure that my opponent ever get "from largest to smallest"; I have a feeling this might be rigged

Submitted

Nice premise that really uses the theme in a fun and creative way! 

The scope of it is great for a jam, although it started to become a bit long in the tooth with the limited amount of mini games. It also felt like there was too much time to "get through" before one of us lost. 

All in all great and well polished little game !

Really well done :) 

Submitted

Is the other guy max verstappen why is he so fast.

Submitted

Incredible game! The creative setting and context adds so much alongside the grungy art style. Enjoyed it from the beginning to the end, and would love to see how it'd feel with multiplayer. Great work!

Submitted

Very cool art, and the game itself. Tweak it a little and you can release it)

Submitted

my god that was a close one… made it out alive, amazing entry!

Submitted

The theme and gameplay are quite interesting, but it's a bit repetitive to play

Submitted

That was intense! Genius idea to add the "opponent". Perfect visuals. The only nitpick is the font in convos, but that doesn't really matter in the grand scheme of things. The pause between the turn change added a lot to the suspense.

Submitted

man that game over scenario was not what i expected at all

Submitted

Very stressful but fun! GG

I knew I recognize the clown. Very akin to your other work. 

Well done.

Submitted

lol fun little game that had me smiling

Viewing comments 360 to 341 of 413 · Next page · Previous page · First page · Last page