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A jam submission

Grid FighterView game page

A grid-based top-down pixel art adventure where everything is on a countdown. Every step counts.
Submitted by Reloding — 4 hours, 9 minutes before the deadline
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Grid Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#28583.4623.462
Audio#45702.7692.769
Creativity#47443.2313.231
Enjoyment#47922.8852.885
Narrative#54552.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every Item has a countdown which will count down if you take a step

(Optional) Please credit all assets you've used
• Fantasy RPG Asset Pack => Franuka (https://franuka.itch.io/)
• Dungeon Gathering Asset Pack =>Snowhex (https://snowhex.itch.io/)
• Title Music => Beepbox (https://www.beepbox.co/)
• Sound Assets => Kenney (https://www.kenney.nl/assets/category:Audio)

(Optional) What would you like to be called if GMTK features your game?
Lucas

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Comments

Submitted(+1)

Def a lot of room to grow, I see the idea and vision, but there felt very little at stake. The countdown on the rooms items felt really good, but enemies seemed non-threatening, my moves never felt bad in terms of loosing hp, not a lot of tension. 

Again, I think the game play has some cool mechanics and can totally expand! Good job and good luck!

Developer (1 edit) (+1)

then you should try the hardcore mode ;) just check the checkbox in the main menu.
And thank you for your feedback :)

Submitted

ah, absolutely! Thanks :D

Submitted(+1)

For a solo game dev, it's impressive. Good job :)

Submitted(+1)

Very cool concept but some of the pickups were hard to get to. Congrats on completing the game jam!

Submitted(+1)

Cute idea! I think some way to control how far the character moves when they have a speed boost could be nice, sometimes it's more of a hindrance than a benefit. Had some issues with the full screen, but had a fun time!

Submitted

Concept is cool, but I found it a bit clunky to play. The pickups being in random spots felt weird and the combat wasn't very intuitive. The art and effects were good.

Submitted

Lovely art style and fun game. It would've been nice if damage powerups were more common as some levels took a while

Submitted(+1)

The concept here is really cool! I like the Crypt of the Necrodancer-esque flow you get into!