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august in january

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A member registered Jun 13, 2021

Creator of

Recent community posts

Really love this concept, not sure the balance supports it. Great submission

Ah so one of the punny folk. Absolutely gorgeous artwork

I love the artwork and the thumbnail lol. Kind of hard to tell what's going on, you didn't have mouse input in the controls. Well done!

Really gorgeous simplistic artstyle! But wayyyyyyyyy to much information thrown at the player. Make use of the description for the next jam maybe? Sometimes the simplicity got in the way of communicating a very complicated system. Well done!

Cute iteration on a roguelike! The control is a bit uncomfortable, not being able to change direction while attacking and having an infinite dash doesn't feel great and are easily fixable. Enemies always spawning in the centre of the room also meant there was no variation in my game plan, even though my sword hitbox was smaller than I would have liked. I would still be very proud of this project!

Gross!!! Really liked this one. I think the challenge was probably a bit too high starting out, but this is a LOT of content for a Jam title, be very proud of yourselves.

I think the design is flawed. There's nothing stopping me from getting a lead and then hogging the ball, ending the round. I also noticed that the thumbnail appears to be AI generated, I hope that was kept to a minimum. The visual style is simple and I enjoyed it.

Very cute idea! And props to your team for essentially making two games at once. The art is fantastic, the only critiques I would have is that there's no real score or win condition and playing the game didn't seem to effect the amount of hair loss.

Cute!

Cute idea! I think some way to control how far the character moves when they have a speed boost could be nice, sometimes it's more of a hindrance than a benefit. Had some issues with the full screen, but had a fun time!

WOW really great strings of a puzzle game here!

I wish there were more animations to go with player actions here and the audio reminded me of a late 2000's flash game (which may have been the vibe) but I really love this concept and how it plays.

Excellent job, well done

Really struggled to understand what was going on here. 

I do love the thoughts behind the design, hole of a dice being portals to map out is really cool. Battle mechanics were never really explained however so I couldn't evaluate those.

Still a great submission though!!

WOW! This was so weird in a great way. Rolling around to shoot down random household items was a wonder.

Because of the game's style it had some readability issues but really this was wonderful.

Ok so unfortunately hit a game breaking bug on room 3 so I didn't get very far but I had a great time seeing how many times you were going to reuse the room in those times! Love the artwork and music especially in this one, great job

Love the little screams LOL
I would love a little more communication about what exactly is going on in the top left of my screen. Also the player character is a little bit slow for my taste.

Great job!

Tiny bit of screen jitter was the biggest outright issue I could see.

Moving while aiming makes sense but would make puzzle design potentially harder so maybe a slow down instead of a complete stop.

Something that I think would be nice would be a door entry animation, it was a bit odd watching my character run straight past the door before transitioning.

Key animation is difficult to notice, hidden by geometry/too fast a transition. Obviously an audio chime would be nice as well for some added satisfaction.

The level select has some layering errors i.e. the magnet being thrown underneath the key monitor.

I personally found the character to be a little stiff to play around with, they aren't fun in a vacuum (more of a platformer problem than a puzzler problem)

Mostly critical, but I enjoyed the demo! You're doing great and you're awesome also.