Really love this concept, not sure the balance supports it. Great submission
august in january
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Cute iteration on a roguelike! The control is a bit uncomfortable, not being able to change direction while attacking and having an infinite dash doesn't feel great and are easily fixable. Enemies always spawning in the centre of the room also meant there was no variation in my game plan, even though my sword hitbox was smaller than I would have liked. I would still be very proud of this project!
Tiny bit of screen jitter was the biggest outright issue I could see.
Moving while aiming makes sense but would make puzzle design potentially harder so maybe a slow down instead of a complete stop.
Something that I think would be nice would be a door entry animation, it was a bit odd watching my character run straight past the door before transitioning.
Key animation is difficult to notice, hidden by geometry/too fast a transition. Obviously an audio chime would be nice as well for some added satisfaction.
The level select has some layering errors i.e. the magnet being thrown underneath the key monitor.
I personally found the character to be a little stiff to play around with, they aren't fun in a vacuum (more of a platformer problem than a puzzler problem)
Mostly critical, but I enjoyed the demo! You're doing great and you're awesome also.



