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I really like the idea you went with about an astronaut trying to salvage parts to survive the journey, and the concept of multiple endings seems really cool! My biggest critique would be that there's way too much text on-screen at the bottom left showing the player's objectives. It felt pretty overwhelming, so I mainly just walked over to the blue dots and interacted with them. Overall, nice job! The art and the music fit the game quite well!

Thanks!
Yeah, quest UI a bit unfinished - got it done with auto filling and tried to finish more critique parts of the game)
Time waits for no one)