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A jam submission

10 Second DungeonView game page

Beat the dungeon in 10 seconds. Respawn, team up with your past selves, and perfect the run.
Submitted by Justice Shultz, Par0nym, ChristianWheelerXR, Taylor Johnson (AKA. Journey) — 23 hours, 8 minutes before the deadline
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10 Second Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15223.8993.899
Artwork#16033.8263.826
Audio#28093.1303.130
Enjoyment#31753.2323.232
Narrative#42312.5072.507

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Loot, solve puzzles, and defeat the boss, all in 10 seconds. Each death creates a ghost that repeats your actions, letting you team up with your past selves to fight the COUNT DOWN!

(Optional) Please credit all assets you've used
- In house artist work
- POLYGON - Dungeons Pack - Synty Studios
- Hyper Casual FX Pack Vol.2 - Kyeoms
- Doomed Heavy Metal Music Collection - Phat Phrog Studios

(Optional) What would you like to be called if GMTK features your game?
10 Second Dungeon Team

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted(+1)

Fun game! I really like the core mechanic of it. The boss felt a bit unfair as I died many times for a reason that I could not understand, but otherwise I has great potential. Congrats!

Submitted(+1)

A truly beautiful game with beautiful art and mechanics, it's a shame that my laptop can't handle it and everything is stuttering :(

Submitted(+1)

Hey Justice! Long time no talk!

This is SUPER cute! Love the main character so much. Insane amount of polish AND a really cool concept! Very well done and extremely cool! So much UI too!

(1 edit) (+1)

Loved the concept and the art, the game was well composed and made me feel nostalgic for those old coolmathgames minigames, the abilities for the different load outs were fun but I feel like they were never fully utilized. the terrain was pretty annoying to walk on, wish it was flatter in some levels. I couldn't figure out how to solve the level with all the mushrooms in it, the door just kind of opened eventually? the boss wasn't super clear on how to kill it, I was using my bow and sword for a good long while before I gave up and found the buttons which was a little hard to find and a new concept to introduce for the boss. overall I was entertained but I wish the ghost concept was utilized better.

Submitted(+1)

I couldn't open the gate, I skipped tutorial text because of bashing and got stuck

Submitted(+1)

Very fun concept and execution

Submitted(+1)

Fantastic concept and execution. Attacks and interaction with chests and levers felt like they lacked some feedback. Took me a second to realize I had to swing my mouse with the sword and as unarmed (despite it saying it in the tutorial) so thats my bad lol. Everything else, visuals, music, sfx, and UI were perfect. Would love to see this expanded further.

Submitted(+1)

for some reason i had but time volume down audio :D but nice game overall

Submitted(+1)

I like the idea! could definitely see this on fleshed out more past the jam!

Viewing comments 49 to 41 of 49 · Next page · Last page