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I like the game mechanics of your game! It feels a bit "cheating" that you can just walk back and forth between to tiles until the garlic disappeared and the levels are quite easy to just "cheese" by doing this. Forcing the player to move to a tile they haven't walked on before could potentially lead to some interesting design space. 

I do like the artstyle, very cozy and clear. 

Great job :) 

I considered that, but multiple levels would be unplayable if I implemented that. And it's not cheesing because you get the rank at the end. If you cheesed through the game, you'd likely get F rank