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(+1)

Really love the Art style on this one. 

As a concept this is really cool and the gameplay is polished enough, but there are some issue that can be worked around - mainly with the difficulty and the feel of the game itself, changing direction to hit is really slow which could be a design decision I suppose, but hits often time dont trigger when I think that they should. The game even early on can be really difficult and could use a tutorial on how to use the different functionality as well. The audio design is done really well though, visual effects are nice as well. It's just the main gameplay that could be improved in future.

And also the small dialogues add to the atmosphere of the game as well, So I thought that was a nice addition as well.

If ever this goes into full release I would be looking forward to it.

(+1)

Thanks for the feedback :) I mostly agree with all your points. The hit not triggering on time was not intentional; it is some side effect of the tween-ing I did to make it smooth. I’m glad you enjoyed it anyhow!