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(1 edit) (+1)

Amazing art and sound. The mechanic is interesting.

The way enemy move is a little bit confusing for me. The zigzag path and the enemy moving two times are making things harder to plan but not in a fun way imo. I suppose that without it levels are too straight forward, but I believe enemy pathing should be very clear, complexity could come from some combo between turrets, or environment effects or something like that.

Anyway, congrats on this very well made entry!