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A jam submission

Count Hawk DownView game page

Count Down! I repeat Count Down!!
Submitted by PACarniglia — 1 hour, 30 minutes before the deadline
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Count Hawk Down's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#15693.4123.412
Enjoyment#45452.9412.941
Narrative#46762.4122.412
Creativity#68682.7652.765
Artwork#93781.8821.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's about a count who went down in a helicopter crash. Also the timer counts down.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
1D10T5 Studio

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Comments

Submitted(+1)

Lol i love the swinging sound effects.

The way some numbers fall off the timer is also pretty cool.

Submitted(+1)

The voice recording sfx were awesome and gave me a chuckle. The gameplay weirdly enough reminds me of a lot of web games I’d play on Kongregate. The parry is really satisfying and I’d really be interested in seeing this game with a fresh coat of paint.

FIREBALL!

Developer

Good catch - I was going for a super meat boy/N(+/++) feel to the movement system!

Submitted (1 edit) (+1)

shwing!

Good movement system, like the use of the thematic, and the sound design is a 5/5 jaja

Submitted(+1)

hillarious sound design i love the game check out LAST SHIFT if u have the time

Submitted(+1)

The SFX are hilarious, I love it :D I can still hear him go "shwing!" and "firebaaall!" Really fun little jump n' run and I dig the mechanic that every action costs time! That way you really try to be efficient 

Developer(+1)

30 minutes before submission I tried to change the starting time from 60s down to 30s, because I thought it was too easy at 60; it totally broke my very brittle codebase so I kept it at 60, but it sounds like that was a good call in the end anyways. Thanks for your kind words :)

Submitted(+1)

8.01s left. I definitely had to try last stage multiple times. I like platformer movement and I felt my neurons fire when I parried a projectile. ( I did not get at first what tutorial message meant)

Developer

Awesome, glad you got it :) I wanted the parry to be almost like a hidden mechanic, but I guess the hallway level makes it pretty mandatory haha. I was trying to recreate the ULTRAKILL parry :)

Submitted(+1)

Love the sound effects in this

Developer(+1)

Thank you! I woke up my wife doing them last night at 1am so glad to hear it was worth it!