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(+2)

Very nice idea, good interpretation of the theme, huge potential for a great puzzle game! However gameplay is not pleasant and intuitive from the start. At first it wasn't even obvious that the movement is grid-based, because player can't see much, and when you light the candle there's not much grid to be seen. First two level boils down to learning the path, then executing it again and again from memory, trying to save the candle until the end. If feels punishing and not like a puzzle, but like a rage game. Showing a grid overlay on top of the darkness would help player understand their moves, while still keeping depth of a puzzle. Gate texture is hard to see, I didn't understand it was the exit until I randomly hit it. Instead, there are purple fires on first stage, visible in darkness, which I thought was the goal, but it wasn't! Ice mechanic is super cool though, and final level seems like a great ending to the game. Overall a nice game that I enjoyed, good job!

Thank you for your feedback, everything will be reported to the team during post-mortem 👩‍💻