2048 is a game I thought I knew, and this version made me sweat it. It stays instant to pick up, but the timers turn every swipe into triage, and the tile personalities like the life, the mouth, and the seal give the board a character the original never had. A 2048 clone was one of my first ever Python projects, and my idea of automation back then was making it play itself by cycling through WASD on a loop. This one felt like a full-circle moment :)
Which penalty for letting a timer die took the longest to balance? I’d bet one of them went through a few nerfs.