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Soda Hop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7009 | 2.726 | 3.714 |
| Enjoyment | #7074 | 2.411 | 3.286 |
| Audio | #7093 | 2.201 | 3.000 |
| Narrative | #8758 | 1.677 | 2.286 |
| Artwork | #8973 | 1.992 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Consumable items are on a timer (counting down) and need to collect all items to finish a level.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
team 28
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Comments
Hey, I got to a level with 4 sodas, one yellow, one red, two greens, and one of the jumps requires falling into the rightmost green and then dashing right after getting launched. The problem is this level doesn't have a working level goal. I reach the goal and it doesn't transition me to the next level. Is there no next level?
It's a fine game from what I played. My game is also a challenging platformer, so I have a knack for these. Love me a decently challenging platformer. I don't really have many issues other than the bug I told you guys about. The pulsating dithering is a little distracting but that's about it. Congrats on submitting for the jam and I wish you the best.
I think the core air dash and soda mechanics are good, and I do enjoy the simplified graphics. I wish there was a way to trigger the sodas early so you don't have to just wait for them to go (of course, the time limit for them going off is good and should stay too). The effect between levels and deaths where the dithering overlay changes sizes gives me a bit of a headache.
Overall fun! The last level is a big step up in difficulty where you have to get good at interrupting your own upward velocity which is cool. I fall through the green circle on the last level, not sure if that is a bug or if there wasn't time for a win screen. Very cute game.
Fun concept!!! I really liked the variants of sodas, but honestly, i could not tell the difference between the yellow and the red. Maybe some text could help? Good game!
Pretty fun concept for a platformer, although it's a bit confusing. I think it would serve the game well to make it a bit more clear exactly how these sodas work, and what the differences between the different types of sodas are.
I'm ambivalent about the graphics. On the one hand it's a really unique style that gives the game an interesting feel. On the other hand it hurts my eyes and my brain. So I guess I'll come down somewhere in the middle on that one.