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A member registered Nov 11, 2015 · View creator page →

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Totally awesome!! Very fun fight vs Maul!

So cute and it's very satisfying synchronizing all the countdowns!

I love the duck very relaxing game! It froze for me a bit but I was glad you included the Q button to skip so I could check out levels after where it would freeze for me. 

Really fun game for a while, the sounds made it really punchy and good! Fun to make the art or mess around with it, almost made me wish there wasn't a timer!

I really like the art and the vibes, the 3d environment with billboard sprites kind of lends itself to that dream sort of feeling. Was fun to see what kind of character I'd spawn as next!

Really cool game! Punishing but I think that's usually how people like their soulslikes. The rhythm aspect is really cool and I was really impressed by the art and models made for it! Awesome

Really cute art and the upgrades are neat!

Really cool and very satisfying seeing all the people  units in a heap!

The art is so cute!!

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Mission accomplished! Pretty tough in the current state but for anyone else looking to get past the tricky parts: 

You'll want to go around the far side of the trashcan , then between the tight space between it and the wall to keep the cat stuck there. Then you can do the platforming up the perimeter of the trash. The cat part is over! You can explore around the top area freely. For the cheese, continue up the side of the refrigerator magnets-- they are small and a bit awkward, what worked the best for me was to jump, strafe out to the side to dodge anything above me, and strafe back in as I was falling (particularly helpful for the jumps after the pink letter, onto the far green, and then onto the big brown ones). The you can grab the cheese, make sure the cat is still trapped, and go win!

I had lots of difficulty with the fridge magnets but it was really cool seeing them (maybe just have them stick out a bit more) and I love the scene design + the 2d art too! Really cool game fun to play from that perspective!


This game is awesome! Really love the art style and the squishy isometric angles, the space garden felt really cool and I think was a good pick for a lot of music! I could see this being expanded into a full rhythm game with it's own music and climactic boss fights. So satisfying seeing everything bounce and glow in time with the music too!

Only thing I'd recommend is maybe having the level up rewards be able to be selected with the 1-2-3-4 keys or something, and available on the side? Picking an upgrade (and reading what they all do) can feel kind of disruptive when you're jamming out! 

I think the core air dash and soda mechanics are good, and I do enjoy the simplified graphics. I wish there was a way to trigger the sodas early so you don't have to just wait for them to go (of course, the time limit for them going off is good and should stay too). The effect between levels and deaths where the dithering overlay changes sizes gives me a bit of a headache. 

Overall fun! The last level is a big step up in difficulty where you have to get good at interrupting your own upward velocity which is cool. I fall through the green circle on the last level, not sure if that is a bug or if there wasn't time for a win screen. Very cute game. 

The physics kicking the coffin around is very satisfying! It's fun to kick it a ton and have it launch very quickly

I liked the music and the sense of speed, and it was fun having to balance the platforming and shooting at the same time! Very difficult but I could see the right geometry dash player grinding it out til the end.

Does not run on Windows (.pck file is missing), the .zip file is for mac. Maybe more Mac players can rate this game!

This was great!! Love all the animations in the sprites, blinking and breathing and mouth movements all made it feel super. Really pretty UI too! 

All the CGs were big payoff for a guy who likes boys bein cute and boys bein TFed hahah