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And The World Kept Spinning's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.714 | 3.714 |
| Releasability | #14 | 3.143 | 3.143 |
| Engagement | #18 | 3.429 | 3.429 |
| Overall | #20 | 3.143 | 3.143 |
| Synergy | #21 | 3.143 | 3.143 |
| Impact | #28 | 2.714 | 2.714 |
| Aesthetic | #29 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Team Name
Spinning World Studios
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Comments
I love the game. It's very "Can the Pet" in feel and sometimes we need games like that. It's a short nice experience where what I got away from it was that the true way to "win", to not destroy the world, is to stop playing and I adore games like that. The message behind that is also intriguing and something to explore here, what does it mean for the player to stop doing? I think there is a world where you explore that more, maybe a pop up if the player tries to quit the game or an info tab explaining things in the menu. Maybe more info at the end of game exploring that message as well.
All around, good work!
I feel similarly to the other comments-- it's a fun concept, but a little pessimistic. I would also appreciate more clarity on the controls for some of the games.
hey i won the game! but i destroyed the planet. this game is pretty great, if each microgame's description was a little more indicative of the controls it would definitely be a lot better (needing to use arrow keys genuinely threw me off so much). i do think that a hopeful tone would be nice, and there's really nothing going on that makes me think "plant a seed". also a minor thing but aesthetically i like the use of emojis as assets, since it's kind of tied to the systems that the game is critical of it works well and is a nice way to have easily recognizable assets. i would love to see more, especially with more music and sound.
Really fun concept to break down climate issues into a Dumb Ways to Die style game minigame player! I really enjoyed playing through the game and found it really engaging as I wanted to keep going and getting faster. I will say the tone is very pessimistic and there is only one solution that I saw offered in the game and the rest felt more like a warning. Some other games towards the end that have you doing the opposite or reversing the problems may be nice to give players a sense of hope because the ending left me feeling a little disheartened.