I love the game. It's very "Can the Pet" in feel and sometimes we need games like that. It's a short nice experience where what I got away from it was that the true way to "win", to not destroy the world, is to stop playing and I adore games like that. The message behind that is also intriguing and something to explore here, what does it mean for the player to stop doing? I think there is a world where you explore that more, maybe a pop up if the player tries to quit the game or an info tab explaining things in the menu. Maybe more info at the end of game exploring that message as well.
All around, good work!